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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Thanks TDW,
Could someone check my sums to ensure I have this right. Ok I want to "inform user that contact was detected" "pause game" So that would be 10000000001 = 1025 ? This is for hydrophone |
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#2 |
Black Magic
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#3 |
Navy Seal
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Hi Krauter,
Just wondering if you have any updates since TDW added new commands. The new advanced knuckle really can add to the ones you have made. I have just finished one for aeroplane attacks:- [AS] Pesky Aeroplanes! [CATEGORY] Evasion [COMMANDS] crash_dive,0,0,0,0,0,0,0 Get_depth_under_sub_keel,0,0,0,0,0,0,40 Set_new_depth,50,0,0,0,0,0,1 Ahead_one_third,0,0,0,0,0,0,5 Activate_hydrophone_station,0,0,0,0,0,0,10 Sweep_hydrophone,0,360,120.0,897,0,0,1 Report_nearest_sound_contact,0,0,0,0,0,0,10 Leave_hydrophone_station,0,0,0,0,0,0,10 Activate_NavMap_Station,0,0,0,0,0,0,0 Wait,0,0,0,0,0,0,1800 Periscope_depth,0,0,0,0,0,0,60 Activate_Scope_Station,1,0,0,0,0,0,2 Rise_whole_obs_periscope,0,0,0,0,0,0,10 Sweep_Scope,1,0,360,60.0,192,0,10; (11000000) Report_nearest_visual_contact,0,0,0,0,0,0,10 Lower_whole_obs_periscope,0,0,0,0,0,0,0 Leave_Scope_Station,1,0,0,0,0,0,0 Ahead_standard,0,0,0,0,0,0,0 Surface,0,0,0,0,0,0,90 Radar_turn_on,0,0,0,0,0,0,5 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,20 Report_nearest_radio_contact,0,0,0,0,0,0,0 Activate_NavMap_Station,0,0,0,0,0,0,10 [COMMANDS_END] I had to add "crash dive" to the \scripts\menu\TheDarkWraithAutomation.py class AutomationCrashDive( TDWAutomation.AutomationScriptInFile.BaseAutomatio nCommandUndefined ): def Execute( self, elapsedtime ): if GetSubIsUnderwater(): return "skip" else: Game.SubmarineCommands.ExecuteCommand( "Crash_dive" ) return True and:- ,[ "Crash_dive", AutomationCrashDive ] Commands I am going to try to add next are:- Man deck and flak guns fire at will etc Last edited by Trevally.; 08-29-10 at 04:47 PM. |
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#4 | |
Ace of the deep .
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#5 |
Navy Seal
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![]() ![]() There are some teleports:- mav map hydrophone station scope stations If I jump to a station, crashdive and then exit station. I will test and see if that works. Edit: With the station jump, you end up on the bridge underwater (where you start from). So its down the hatch only. Last edited by Trevally.; 08-29-10 at 06:39 PM. |
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#6 | |
Black Magic
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#7 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Will you be releasing version updated to wirk with TDW 4.3.0 and later versions? (every script has a new obligatory field "Description" from 4.3.0 on, as per TDW's post scripts without this field will cease working).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Cool
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#9 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Unfortunately this mod is on hiatus until I get back to my regular Home PC (as I'm at University and am running a Mac -.-...)
However, I will download the files I made and try to tweak them and send them to a few people. If it works then I will distribute that material. Cheers, Krauter
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