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Old 08-20-10, 09:28 PM   #16
John Channing
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By doing something "halfway" are you refering to your apparent inability to notice whose mod that actually was (not mine) or are you refering to you not bothering to read all the way to the bottom of the brief download description where it says
Quote:
EDIT: This has been reverted to the original version due to issues.
Is that what you mean by doing things halfway?

You asked about a script that removes the Morale issue. I provided a link to an already existing mod that does that quite nicely.

I stopped expecting manners here shortly after the release of Silent Hunter 5, but I don't expect to be attacked for trying to help.

Noted for future reference.

JCC
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Old 08-20-10, 09:39 PM   #17
DavyJonesFootlocker
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I just love the internet. Such colourful folks.
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Old 08-22-10, 01:18 PM   #18
Krauter
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Let's all just sit back and relax please There is no need for any fighting while we all share the common goal of SubSimming.

Now sorry for the absence, I was away from my Home PC and thus could not alter any files..

Quote:
Hi Krauter

I tried your mod and it works fine except the pre surface automation it is set to go peri depth and then uses obs scope but to use obs scope you have to go to snorkel depth otherwise the scope wont go above the water line
The problem here is that I altered my game files so that the obs. Scope is long enough to break the water line. Thank you for pointing out that not all have this benefit .

Quote:
Great idea. Thanks.

How about a script that takes care of the crew morale? I get tired of touring the boat and doing the same old chat to try and keep them happy.
As John pointed out there are a few Mods out there that take care of the morale issue. Among them is the one located in the link he posted. But my suggestion by far is the MightyFineCrew Mod, which gives you some animation for the crew and also gets rid of the crew problem.

Quote:
Your instructions readme give information but it doesn't say how to implement the scripts.

I have installed it with Jonesoft's Mod enabler, but nothing is available in the interface to activate anything.

Kindly explain
As TDW also pointed out. In his mod there is a 'Gears' icon located in the top right corner. Click that and the Automation window will come up giving you a list of options.

There will be three columns. Click on one 'group' in the left side column(I've tried to group some scripts together to make it easier and faster to find the one you're looking for) and a list of available scripts will appear in the middle column. Click the one that you want to use or have available for quick access and click the arrow button (the single if you only want one, or the 'double' if you want all the available scripts in the middle window to use). After that the selected script will appear in the right column. Click on the script you want and click play (it will go from red background to green).

Please note, if you don't have v. 4.0 or higher of TheDarkWraiths New UIs Mod (link on the top of the first post) you will not be able to use this Mod as it is basically an add-on feature to his mod.

Cheers

Krauter
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Old 08-22-10, 06:04 PM   #19
raymond6751
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Quote:
Originally Posted by John Channing View Post
By doing something "halfway" are you refering to your apparent inability to notice whose mod that actually was (not mine) or are you refering to you not bothering to read all the way to the bottom of the brief download description where it says

Is that what you mean by doing things halfway?

You asked about a script that removes the Morale issue. I provided a link to an already existing mod that does that quite nicely.

I stopped expecting manners here shortly after the release of Silent Hunter 5, but I don't expect to be attacked for trying to help.

Noted for future reference.

JCC
You are correct. I apologize. I should not have assumed it was your mod.

To err is human...
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Old 08-22-10, 06:06 PM   #20
raymond6751
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Quote:
Originally Posted by Krauter View Post
As TDW also pointed out. In his mod there is a 'Gears' icon located in the top right corner. Click that and the Automation window will come up giving you a list of options.

There will be three columns. Click on one 'group' in the left side column(I've tried to group some scripts together to make it easier and faster to find the one you're looking for) and a list of available scripts will appear in the middle column. Click the one that you want to use or have available for quick access and click the arrow button (the single if you only want one, or the 'double' if you want all the available scripts in the middle window to use). After that the selected script will appear in the right column. Click on the script you want and click play (it will go from red background to green).

Please note, if you don't have v. 4.0 or higher of TheDarkWraiths New UIs Mod (link on the top of the first post) you will not be able to use this Mod as it is basically an add-on feature to his mod.

Cheers

Krauter
Thanks Krauter.
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Old 08-22-10, 06:58 PM   #21
John Channing
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Originally Posted by raymond6751 View Post
You are correct. I apologize. I should not have assumed it was your mod.

To err is human...
I guess that make me devine!



JCC
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Old 08-22-10, 07:50 PM   #22
Krauter
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Lol Oh Lord..

Does anyone have any suggestions or comments as to what needs to be fixed/changed in this Mod?
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Old 08-23-10, 10:07 AM   #23
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very nice

might i sugest you keep the turn sequence in the same order instead of reversing starboard and port for 3 & 4 ?

i find it would be easier to remember which direction im going in if 1 & 3 turn to one side but 2 & 4 turn to the other side
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Old 08-23-10, 12:31 PM   #24
Krauter
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Originally Posted by Webster View Post
very nice

might i sugest you keep the turn sequence in the same order instead of reversing starboard and port for 3 & 4 ?

i find it would be easier to remember which direction im going in if 1 & 3 turn to one side but 2 & 4 turn to the other side
Thank you for the suggestion Webster

I'm afraid I don't understand what you mean though Do you mean (for example Tactic 3) Turn to Port and then ANOTHER turn to port instead of starboard?

The reason I made the reverse turn was to get you back onto the same heading you were on before you executed the command. However if you, or anyone thinks that this is not necessary, I will change it immediately.
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Old 08-23-10, 12:36 PM   #25
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Quote:
Originally Posted by Krauter View Post
Thank you for the suggestion Webster

I'm afraid I don't understand what you mean though Do you mean (for example Tactic 3) Turn to Port and then ANOTHER turn to port instead of starboard?

The reason I made the reverse turn was to get you back onto the same heading you were on before you executed the command. However if you, or anyone thinks that this is not necessary, I will change it immediately.
No, i think he means that you have tactic 1 to starboard, 2 to port, 3 to starboard again and 4 to port. I assume those 4 tactics are about the same in pairs of two.
So in a list it should looke like:
- starboard
- port
- starboard
- port

instead of;
- starboard
- port
- port
- starboard
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Old 08-23-10, 12:50 PM   #26
Krauter
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The way I have it set up is:

Tactic 1: Knuckle Port
Tactic 2: Knuckle Starboard

Tactic 3: Knuckle Port (and then another to Starboard)
" " " " 4: Knuckle Starboard (and then another to Port)
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Old 08-23-10, 12:56 PM   #27
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Quote:
Originally Posted by Krauter View Post

(and then another to Starboard)
(and then another to Port)
That might have been the confusing part.
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Old 08-23-10, 01:02 PM   #28
Krauter
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aah ..

the whole point that I was going for was to get you back on your original heading with the second set of tactics
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Old 08-23-10, 01:06 PM   #29
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there are new commands coming to Automation. I hope to have a new version released here soon. IRAI is consuming most of my time currently.
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Old 08-24-10, 09:06 PM   #30
mobucks
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I was watching star trek the next generation (uh, definate submarine influence i noticed, they go silent, fire spreads, and generally talk like they are on a fleetboat) and one of the captains said"Initiate evasion sequence blahzeblah"

anyway i read that you were looking for suggestions, so thats an idea for one. maybe too sci-fi ey?

"Initiate evasion sequence hard port!"
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