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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Seroiusly... like in real life? I may be misinformed, but in all I've read about sub warfare in both major theaters, I don't recall captains being dispatched with orders to sink X tons, or to hunt and sink X number of battleships or cruisers before a specific date.
I may be wrong but to the best of my recollection subs were assigned patrol areas and told to hunt. At best they were given orders to target specific, broad category ship types, such as merchants, or warships. Barring an occasional SpecOps type mission, or later on in the PTO, being assigned to "lifeguard" duty (usually a detour or interruption on the way to or from a patrol area), I really don't see how the campaign in SH5 - out of the box - can be viewed as anything other than a "lets jazz things up for arcade game crowd" type of implementation. The only thing missing is power-ups and health packs. Yeah, it may be more fun and challenging, but real? No. Sorry. JD |
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