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Old 07-19-10, 05:19 PM   #9
SteelViking
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by jdkbph View Post
You know, I really appreciate the efforts made by the talented folks in this community. Most of the mods are very good - as good as we've seen from the professional devs - and some of them far surpass anything we've seen form the professionals.

My concern with SH5 is not about what can be done by modders, but what can't be done. If there are significant issues with SH5 that simply can't be fixed due to lack of access (legally or technically) to the affected files and code, then I would guess most of the modders will be asking themselves "what's the point?".

Some of these significant issues that no one (to my knowledge) has touched yet are:

  • Extending the campaign to 1945, which would necessarily require development or activation of the relevant techology, platforms and AI.
  • Building and importing new platforms, such as more merchant types (what do we have now... 4?)
  • Rewriting the campaign to remove the mission, target and tonnage based objectives, and restore the free flowing patrol based campaigns of SH3 and SH4.
  • AI that behaves in a reasonably believable manner.
  • Etc.
If that stuff can't be fixed, I'm never going to play it... no matter how good the water and sky look or how great the latest interface is (with apologies to those working on interfaces and environment).

JD
Well, the AI has essentially been fixed by TDW. He has already completely redone the AI for ships and planes, and he is currently working on redoing the AI subs. However, the rest of the problems you outlined are currently untouched, and they are definitely among my list of problems with the game as well.

What is the word on editing the campaign? I hate to say it, but I am out of the loop on that one.
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