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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Stinking drunk in Trinidad
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Very cute, but head-on. Guess Dan & co should return here in 4 weeks to see what the result is. Or return when they finally can give some positive (or definite negative) news. Any news is better than to be left alone treading water -- or eat soup, for that matter.
I still find it weird that companies exert crowd control. Makes me think that believe we are a flock of animals that need close supervision rather than being considered with respect as loyal or potential customers. Quite disheartening what opinions Ubisoft must meanwhile have of its customers.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#77 | |
Chief
![]() Join Date: May 2010
Location: France
Posts: 326
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In an ideal world, the community manager should represent the customer, like an advocate. His major role would be mediating between the community and the company.
If they put up the effort to hire someone maybe there's some hope they'll listen. Otherwise it would have been cheaper to just publish some announcement on their site. Quote:
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#78 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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I'm not trying to hide, but keep in mind that I'm (still) working in this company and I'm bound by my contract. In theory I'm not allowed to directly interact with the people, as there are people (PR, marketing, community managers) who are better trained to do this job - and who have more time for it. Division of responsibilities. Again, theory... My primary reason for being here is to help where I can. The 2nd, is ... I enjoy this community and have many friends. Part of the help of course would be through direct communication on the future of the series, but that is expressly forbidden, and its easy to understand why if you think about it. Would I do it differently if I was my own master? Yes... I think so, but then I would have done many things about this game, differently. Right now I'm helping another team finish a project, not related to Silent Hunter. Working full time on it, plus some extra time. Will Silent Hunter have a future with Ubi? Its not up to me, really, but I can say that the ComDevs presence on the forums is genuine and on what he gathers depends much on the future of the series. So I suggest you interact with him, give him your feedback. Of course I am here and I am not alone, but the more channels of communication send the information, the better. Plus, I am sometimes looked at as "the hardcore guy with the subsim tshirt" which puts a certain tone to my feedback. However, what I suggest is, don't restrict your feedback to stuff like the detail functioning of the hydrophone or some very deep modding stuff. That is valuable, but we here the only ones that understand the importance of it. For the rest, it only rings like "damn hardcore guys they're never happy". Focus on the big stuff, what do you think the problems are with SH5. What are game breaking bugs? What prevents it from being a good/acceptable/great/awesome/mediocre game, in your opinion. What do you think it needs? What would make you more happy with the game?
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With strength I burn... |
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#79 |
Lucky Jack
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#80 |
Navy Seal
![]() Join Date: Jun 2008
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And perhaps a peg-leg and a parrot. We already have eye-patches and a ghost crew.
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Contritium praecedit superbia. |
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#81 | ||
The Old Man
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![]() And I see no reason Silent Hunter shouldn't or couldn't be a hardcore sim to please any naval buff out there and even make them cringe at all the math details. You can make a game as hard and realistic as you want, if you provide enough tools for newbies. And unlike in hardcore flight sims, in any ship you have a professional crew. And what better help can you get than from your own crew? You can have automatic firing by simply asking the first officer to calculate everything, leave all navigation duties to the nav officer, never sit at the hydro or radar station and so on and so forth even while playing at 100% difficulty. The level of involvement would be dictated only by the interest and experience of the player, while difficulty levels would just be there to put more randomness into the equations to make your decisions and level of involvement matter more. First give us a magnetic compass affected by deviation and declination, give us wind and currents, give us ballast control and only then you could talk about "hardcore" players. As it stands now, SH5 doesn't even have a working stadimeter (without mods). So... yeah... Last edited by karamazovnew; 07-08-10 at 07:24 AM. |
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#82 | |
Sea Lord
![]() Join Date: Mar 2010
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Wish we could have here a Ghostcrawler type of dude, Blizzard's WoW lead designer, who constantly is in touch with the community and answer their question in every channel available. And thats a huge community. No wonder Blizzard is the leader on the market, they always put high priority on quality and communication with their customers. This is how a successful product and business is made. LE &PS: btw.. I'm waiting for ur first mods :P |
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#83 | |
Stinking drunk in Trinidad
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I think this guy is the only person who can pull this cart out of the mud. He seems to have a dedication to SHV, which I cannot say from the big picture that Ubisoft as a company presents. I can only suggest that he could bring up the topic of "communication" in all seriousness with his superiors at Ubi, and ask them to change their "shut mouths" policy. I think at least "lead developers" or senior staff member ought to be capable and allowed to communicate with their fans and customers. Anything else seems to be entirely detrimental. To me it seems Ubisoft itself doesn't really care much about customers. My impression of what needs to be done to turn SHV a pearl: - tune campaign to more realistic goals, and reduce what is achievable in game by enhancing AI to be more competitive. If there are "mission" that require attack of naval ships, or specific tankers etc., then make the mission briefings more vague and the goals more dynamic (i.e. less number of warships destroyed to achieve "a mediocre/standard" victory). Say for example "perform patrol in grid.... Pay particular attention to enemy tankers that are known to use the route since..." Or "Your objective on the next patrol will be to disrupt british naval superiority in the med.. Focus your efforts on attacking any warships, particularly capital ships. ". Don't give numbers ("sink 3 BB, 3CV and 5CL"). - How about wolfpacks? AI? do they follow contact reports, gather in front of a convoy, take up pursuit? That would have been the one and only feature that I really was missing in SHIII. - add 1943-1945 and at least the Type II and IX boats, or at least come up with a plan for an addon. Even a generic interior will do. It is just an entirely different experience and adds to the long-term playability if you have small goals such as to survive long enough for get promoted for a typed VII; or get a type IX before the US Eastcoast actions starts etc.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#84 |
Ocean Warrior
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Did you post that on the Ubi Forum as well?
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#85 | |
Admiral
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It seems the ComDev got his reply from the source.
His Post. Quote:
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#86 | |
Sea Lord
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Location: Texas
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Wow. Just, wow.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#87 |
Stinking drunk in Trinidad
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Nope, but anyone is free to copy and paste the things I brought up. I guess most people think along the same lines anyway.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#88 | |
Shark above Space Chicken
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The series is all but buried. Only the zombies are left!
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#89 |
Ocean Warrior
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I think that's what Dan was asking for, as that guy isn't going to come here to read them.
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#90 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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