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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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the whole thing about this comdev is nothing else than fooling us, to feel, like we are heard.
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#3 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I'm not trying to hide, but keep in mind that I'm (still) working in this company and I'm bound by my contract. In theory I'm not allowed to directly interact with the people, as there are people (PR, marketing, community managers) who are better trained to do this job - and who have more time for it. Division of responsibilities. Again, theory... My primary reason for being here is to help where I can. The 2nd, is ... I enjoy this community and have many friends. Part of the help of course would be through direct communication on the future of the series, but that is expressly forbidden, and its easy to understand why if you think about it. Would I do it differently if I was my own master? Yes... I think so, but then I would have done many things about this game, differently. Right now I'm helping another team finish a project, not related to Silent Hunter. Working full time on it, plus some extra time. Will Silent Hunter have a future with Ubi? Its not up to me, really, but I can say that the ComDevs presence on the forums is genuine and on what he gathers depends much on the future of the series. So I suggest you interact with him, give him your feedback. Of course I am here and I am not alone, but the more channels of communication send the information, the better. Plus, I am sometimes looked at as "the hardcore guy with the subsim tshirt" which puts a certain tone to my feedback. However, what I suggest is, don't restrict your feedback to stuff like the detail functioning of the hydrophone or some very deep modding stuff. That is valuable, but we here the only ones that understand the importance of it. For the rest, it only rings like "damn hardcore guys they're never happy". Focus on the big stuff, what do you think the problems are with SH5. What are game breaking bugs? What prevents it from being a good/acceptable/great/awesome/mediocre game, in your opinion. What do you think it needs? What would make you more happy with the game?
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With strength I burn... |
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#4 |
Lucky Jack
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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And perhaps a peg-leg and a parrot. We already have eye-patches and a ghost crew.
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Contritium praecedit superbia. |
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#6 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Wish we could have here a Ghostcrawler type of dude, Blizzard's WoW lead designer, who constantly is in touch with the community and answer their question in every channel available. And thats a huge community. No wonder Blizzard is the leader on the market, they always put high priority on quality and communication with their customers. This is how a successful product and business is made. LE &PS: btw.. I'm waiting for ur first mods :P |
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#7 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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I think this guy is the only person who can pull this cart out of the mud. He seems to have a dedication to SHV, which I cannot say from the big picture that Ubisoft as a company presents. I can only suggest that he could bring up the topic of "communication" in all seriousness with his superiors at Ubi, and ask them to change their "shut mouths" policy. I think at least "lead developers" or senior staff member ought to be capable and allowed to communicate with their fans and customers. Anything else seems to be entirely detrimental. To me it seems Ubisoft itself doesn't really care much about customers. My impression of what needs to be done to turn SHV a pearl: - tune campaign to more realistic goals, and reduce what is achievable in game by enhancing AI to be more competitive. If there are "mission" that require attack of naval ships, or specific tankers etc., then make the mission briefings more vague and the goals more dynamic (i.e. less number of warships destroyed to achieve "a mediocre/standard" victory). Say for example "perform patrol in grid.... Pay particular attention to enemy tankers that are known to use the route since..." Or "Your objective on the next patrol will be to disrupt british naval superiority in the med.. Focus your efforts on attacking any warships, particularly capital ships. ". Don't give numbers ("sink 3 BB, 3CV and 5CL"). - How about wolfpacks? AI? do they follow contact reports, gather in front of a convoy, take up pursuit? That would have been the one and only feature that I really was missing in SHIII. - add 1943-1945 and at least the Type II and IX boats, or at least come up with a plan for an addon. Even a generic interior will do. It is just an entirely different experience and adds to the long-term playability if you have small goals such as to survive long enough for get promoted for a typed VII; or get a type IX before the US Eastcoast actions starts etc.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Did you post that on the Ubi Forum as well?
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#9 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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It seems the ComDev got his reply from the source.
His Post. Quote:
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#10 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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Nope, but anyone is free to copy and paste the things I brought up. I guess most people think along the same lines anyway.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#11 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I think that's what Dan was asking for, as that guy isn't going to come here to read them.
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#12 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Wow. Just, wow.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#13 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,709
Downloads: 171
Uploads: 0
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Hi Dan, I don't have the game due to the fact that I live in the country Australia where basically a connection to the internet is via 56k modem so a permanent online connection is out of the question, but for those who have the game Privateer pointed out that there are some tools supplied with the game that could well help fix a lot of problems but the lack of documentation restricts the full potential of these tools, is there a chance of getting some better documentation?
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Sub captains go down with their ship! |
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