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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Does removing the deck gun actually improve performance,or is it a myth?
One thing that has always had me thinking,and still does,is the stories I have read about removing the deck gun.I know they removed them for real in an attempt to reduce drag and speed up dive times but is this modelled in the game? I dont know if some of you remove them just to maintain realism (even if the effects are not modelled) but I for one will be keeping my trusty ol deck gun.There is no finer moment than when pounding a lone merchant broadside to broadside on a dark night and have his light beam right on you!
![]() Sorry if this topic may have been asked before,I simply cant remember and dont fancy sifting through what is likely to be 1000s of posts either. ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 |
Eternal Patrol
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I've never played far enough to have that option. As far as I know there is no effect at all, just as there are no thermal layers.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
SUBSIM Newsman
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Well!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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@Vendor,I will probably keep the gun myself,no fun in using torpedoes ALL the time,its always nice to put them German helmets on and give em hell with the gun! By the way,I like the quote in your signature,I live my life with the very same concept in my mind every day. http://www.itis-molinari.eu/studenti...gini/curie.jpg A fine woman.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#5 |
Eternal Patrol
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I think Commander does a good job of simulating them due to its Random function, but again I've never played enough to notice.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
SUBSIM Newsman
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Thank you!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#7 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#8 | |
Chief of the Boat
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The job Commander does is really quite spectacular at times...instead of going to extreme depth as of the norm I've occasionally evaded a hunter on the next patrol in 100 metres or less. |
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#9 |
SUBSIM Newsman
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maybe not in the game..
but in "RL" I say yes,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#10 |
Ocean Warrior
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In RL a lot of captains DID in fact opt to remove their deck guns especially as air attacks were becoming more frequent and more dangerous,giving them precious seconds to get the UBoat under as fast as possible.
Air attack = bad news,big time! ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
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Search the archives. There's been oodles of speculation, assumption and guessing, but not one person has ever quoted hard facts either way as to whether removing the deck had any effect on performance.
Accordingly, in the absence of cold, hard data, SH3Cmdr does not adjust performance. And I'm comfortable with this approach; the way I see it, any increase in performance achieved through removing the deck gun would be more than offset by the decrease in performance achieved through upgrading the Turm/Wintergarten...it works both ways, yet I never see anyone asking for a performance decrease when they load their Uboat with Flak Guns... ![]() ![]() |
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#12 | |
SUBSIM Newsman
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Quote:
![]() Thank you for relevant info.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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