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Old 07-04-10, 02:41 PM   #17
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
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Quote:
Originally Posted by BIGREG View Post
Hi

Have you try with this snorkel :

C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2

and why not merge the snorkel in a .prt ( i have see the torpedo annim in ) other in .lnx ( links )

and i think snorkel is not a sensor , but just an object with annimation

I want Granny SDK

This animation is Hinged Type Snorkel that lifts out of cavity in Deck. Not like Telescoping Snorkel in Uboot_Sensors.GR2/.SIM
Appears the Height is a little higher then the ObsPeriscope.
Maybe we can copy this to "data\Submarine\NSS_Uboat7C41\Submarine Parts" folder? Worth a try...

NOTE: The Animation will not render on 7C/41 so apears it only works on the 7C

Maybe the Snorkel is added as Radar Warning Receiver (SCHNORCHEL_RWR(Hinged)) for the Type-VIIC and added as Periscope (SCHNORCHEL(Telescoping)) for Type-VIIC/41

Code:
[Equipment xx]
ID=ObsPeriscopeST
NameDisplayable= Observation Periscope with ST Radar
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=USPeriscope
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction,  0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis,  0, 0, NULL,  0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown,   0, 0, NULL, 1, 0.2, 15
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Last edited by TheBeast; 07-04-10 at 04:44 PM. Reason: NOTE added
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Tags
modification, sh5, technical, upgrade


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