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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() Have you try with this snorkel : C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2 ![]() and why not merge the snorkel in a .prt ( i have see the torpedo annim in ![]() ![]() and i think snorkel is not a sensor ![]() I want Granny SDK ![]() |
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#2 |
The Old Man
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Maybe adding the Snorkel (SCHNORCHEL_RWR) as Radar Warning Receiver (RWR) rather then Periscope will work???
![]() ![]() ![]() I was just starting to play with that as you can see in my previous post. |
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#3 | |
The Old Man
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![]() Quote:
This animation is Hinged Type Snorkel that lifts out of cavity in Deck. Not like Telescoping Snorkel in Uboot_Sensors.GR2/.SIM Appears the Height is a little higher then the ObsPeriscope. Maybe we can copy this to "data\Submarine\NSS_Uboat7C41\Submarine Parts" folder? Worth a try... NOTE: The Animation will not render on 7C/41 so apears it only works on the 7C Maybe the Snorkel is added as Radar Warning Receiver (SCHNORCHEL_RWR(Hinged)) for the Type-VIIC and added as Periscope (SCHNORCHEL(Telescoping)) for Type-VIIC/41 ![]() Code:
[Equipment xx] ID=ObsPeriscopeST NameDisplayable= Observation Periscope with ST Radar FunctionalType= EqFTypePeriscopeBody EquipmentInterval= NULL, NULL EquipmentSlotType=USPeriscope ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 Last edited by TheBeast; 07-04-10 at 04:44 PM. Reason: NOTE added |
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#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well it would make sense, the naxos detector was mounted on snorkels quite often. I wonder about the placement, though, since most pics I've seen show the snorkel right alongside the front of the tower when raised...
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#5 | |
The Old Man
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I think I have had enough of SH5. At first glance SH5 looks promising but the more I dig, the more issue's (bugs, stability) and locked doors I discover. Some obsticles and or locked doors appear to be intentional, by design. Almost as if they are trying to make it hard for MOD's to actually adjust/change game play atempting to keep SH5 as a Arcade game rather then a Simulation. IMO, SH5 barely meets Beta-Testing requirements let alone releasing it to the world charging money for it. (DRM, Auto-Save and documentation ZOMFG! Can you say "Brain-Fart") I think Ubi does not respond to any questions because they are so ashamed of what they have released, as they should be. |
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#6 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() Now, he must succeed to change. Gr2 by any means! Great Food UBI$OFT to give us a way to edit (new Goblin editor not buggy) Buy Granny SDK license $ 12,500 ! (I am ready to put 100 €uros in, but we must agree among ourselves to buy) Try to converted the .gr2 in an other format to export/import ? Hex editing ? In any case we must find a way ! ![]() |
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#7 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#8 |
The Old Man
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I was looking at Conning Towers for TDW and something dawned on me.
![]() Maybe the Snorkel is just supposed to be installed at a certain date. With that said, what do you think about adding something like this below to the NSS_Uboat7c.upcge? Code:
[UserPlayerUnit X.UnitPartSlot X];<--X to be determined ID=VIICSnokelSlot NameDisplayable=SnorkelSlot-UnitPartSlot-Name Type=NULL AcceptedTypes=VIICSnorkel IDLinkUnitPartIntervalDefault1= NULL, 1946-01-01, VIICSnorkel ExternalNodeName3D= SNK But then again, it is late and I am very tired. That is why I haven't tried it. ALSO: We need to find a way to link the Snorkel to the deisel engines so the deisel engines can run while at Snorkel Depth with Snorkel engaged. Maybe we can do this in the NSS_Uboat7c.upcge some how? ![]() ![]() ![]() Last edited by TheBeast; 07-21-10 at 01:50 AM. |
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Tags |
modification, sh5, technical, upgrade |
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