![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Well it would make sense, the naxos detector was mounted on snorkels quite often. I wonder about the placement, though, since most pics I've seen show the snorkel right alongside the front of the tower when raised...
![]() |
![]() |
![]() |
![]() |
#2 | |
The Old Man
![]() |
![]() Quote:
I think I have had enough of SH5. At first glance SH5 looks promising but the more I dig, the more issue's (bugs, stability) and locked doors I discover. Some obsticles and or locked doors appear to be intentional, by design. Almost as if they are trying to make it hard for MOD's to actually adjust/change game play atempting to keep SH5 as a Arcade game rather then a Simulation. IMO, SH5 barely meets Beta-Testing requirements let alone releasing it to the world charging money for it. (DRM, Auto-Save and documentation ZOMFG! Can you say "Brain-Fart") I think Ubi does not respond to any questions because they are so ashamed of what they have released, as they should be. |
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]() ![]() Now, he must succeed to change. Gr2 by any means! Great Food UBI$OFT to give us a way to edit (new Goblin editor not buggy) Buy Granny SDK license $ 12,500 ! (I am ready to put 100 €uros in, but we must agree among ourselves to buy) Try to converted the .gr2 in an other format to export/import ? Hex editing ? In any case we must find a way ! ![]() |
![]() |
![]() |
![]() |
#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]() |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() |
![]()
I was looking at Conning Towers for TDW and something dawned on me.
![]() Maybe the Snorkel is just supposed to be installed at a certain date. With that said, what do you think about adding something like this below to the NSS_Uboat7c.upcge? Code:
[UserPlayerUnit X.UnitPartSlot X];<--X to be determined ID=VIICSnokelSlot NameDisplayable=SnorkelSlot-UnitPartSlot-Name Type=NULL AcceptedTypes=VIICSnorkel IDLinkUnitPartIntervalDefault1= NULL, 1946-01-01, VIICSnorkel ExternalNodeName3D= SNK But then again, it is late and I am very tired. That is why I haven't tried it. ALSO: We need to find a way to link the Snorkel to the deisel engines so the deisel engines can run while at Snorkel Depth with Snorkel engaged. Maybe we can do this in the NSS_Uboat7c.upcge some how? ![]() ![]() ![]() Last edited by TheBeast; 07-21-10 at 01:50 AM. |
![]() |
![]() |
![]() |
#6 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() |
![]()
I released this info in this post because there are a few good MOD's available that already adjust the UBoot_Sensors.sim file. If you or the MOD Author's want to use this information, GO FOR IT....
![]() "Original Concept discovered by BIGREG"
Code:
Type = DIAL_WATER_LEVEL Display = DIAL_LINEAR MinDVal= -0.01 MaxDVal = 0.1 MinRVal = 9.1 MaxRVal = 9 LogFactor = 0 Cammand = Both Drag options = NO Now if you want the Antenna to Rotate we need to add a "GenericAxisRotation" using the same steps described above. Here are the value's to adjust that I used for the Type-VIIC: Code:
RotationSpeed = 25 RotationInertia = 0.01 Angles Min = 0 Angles Max =359 Axe = Y ![]() You can also Extend the Dummy_ROD_Antena using almost the same settings. The thing is, you want the Rod Antenna to raise when you submerge. Here are the value's to adjust that I used for the Type-VIIC: Code:
Type = DIAL_WATER_LEVEL Display = DIAL_LINEAR MinDVal= -0.01 MaxDVal = 0.3 MinRVal = 5 MaxRVal = 10 LogFactor = 0 Cammand = Both Drag options = NO Save Changes, Enable the MOD, Restart Game, Reload Saved Game Note the Round DF Radio Antenna should be raised out of stowed position when Surfaced. Last edited by TheBeast; 07-21-10 at 09:34 AM. |
![]() |
![]() |
![]() |
Tags |
modification, sh5, technical, upgrade |
|
|