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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Update:
Yep, that worked a treat. Although I did manage to break an animation! Further investigation solved the problem. I'll post a screenshot here, as it may help someone in the future. ![]() After updating all the objects on my ship, I loaded it into the museum. I noticed the crew were missing. Assuming this was animation related, I investigated the DAT and found that there was an animation attached to the lifeboats. So I just re-imported the boats with the animation turned on. Easy to see in the DAT now, isn't it ![]() Now I know what to look for, it's blindingly obvious! And I can now tell at a glance which objects have associated animations. Anyway, just want to say massive kudos and respect to you skwasjer. I'd previously only used S3D for tinkering about in the ZON and SIM files. Now I am playing around with the DATS, I can see just how massively useful this program is. The model preview in particular is brilliant. Such a timesaver checking out skin changes etc. without having to load up SH4. Thanks skwasjer. Good work mate ![]() PS. Good luck in the match this afternoon. Last edited by sergei; 06-28-10 at 09:01 AM. |
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