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Old 06-27-10, 07:22 PM   #1
reaper7
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Excellent. I will be putting this in to my UI as well. The SH4 manual just to buggy.
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Old 06-27-10, 08:48 PM   #2
John Channing
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Annnnnnnnnnnnnnnnnnnd that will pretty much complete this game!

For me, anyway.

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Old 06-28-10, 05:47 PM   #3
Seaman_Hornsby
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This is awesome.

Just fired it up on a test mission with static targets and it works great!

Only drawback: it conflicts with the digital clock mod for the stock HUD.

Edit: Testing on a moving target, I am having no luck getting the speed estimate to work. It returns the "There must be at least 5 seconds between measurements" error. Am I missing something?
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Last edited by Seaman_Hornsby; 06-28-10 at 07:33 PM.
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Old 06-29-10, 01:09 AM   #4
Zedi
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I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat The depth unde keel and return 2 course icons are missing and it conflicts with the digital clock mod.. maybe you can move the icon on the tools panel.

Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you.
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Old 06-29-10, 02:20 AM   #5
Beltza
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Congratulations. You have solved a capital bug in SH5. Bravo.
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Old 06-29-10, 10:01 AM   #6
Beltza
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Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear (Depth under the keel, and return to course).
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Old 06-29-10, 11:33 AM   #7
reaper7
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Quote:
Originally Posted by Magnum View Post
I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat The depth unde keel and return 2 course icons are missing and it conflicts with the digital clock mod.. maybe you can move the icon on the tools panel.

Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you.
Are you sure your pressing the green updta button after taking each stadimeter reading.
Is the range reading changing in the sXO Dialog when you press the update button.
It sounds like it still working like stock for you.

Can you give me the name of the ship your targeting the rang via TAI Map ruler.
The range XO dialog reports after using the Stadimeter before pressing update.
And the range after pressing update.
I tested this with a lot of ships at different ranges. And all worked ok for me at mast height.

Quote:
Originally Posted by Beltza View Post
Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear (Depth under the keel, and return to course).
So it is, Did most of the Mod on my laptop which is pre V1.2 as My main UI Mod is on the Main PC.

Will update this for V1.2. And release a compatiable one for the digital clock.
Anybody got a link to the digital clock Mod .
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