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Old 06-22-10, 05:57 PM   #1
Krauter
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What are the effects of these changes? I'd like to have clear shadows but if it'll kill my fps then I don't think I want it
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Old 06-22-10, 06:46 PM   #2
Lawndart
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I like the polish attempt at the whole interface, a whole world map, the more structured campaign while still being dynamic, it adds a lot more meaning... The immersion is still there but it is very hard to look past some issues because there are some really good things here but many less realized ones that appear to have been cut off...

I really think the dev cycle was cut short... what’s the point of not having a spread angle but a salvo option? Why the leading of shots with the periscope? It's like having half a calculated shot and dumb firing... I can't hit anything! And why muck up a good option to walk around the boat by making it mandatory to do fundamental delegated tasks?

So I think its easier to criticize, especially when core features are missing... But that being said I am enjoying it. It has even more potential than SH3 for immersion. IT could have more staying power too if the modders fully embrace it...

It’s clear the designers had really good intentions for this iteration but I think their time managed skills did them in... this often results in unfinished work left in the code and file structures, and that’s a big win for us if the moders are motivated! As many have been already But I'm looking for the first total conversion... I loved GWX early versions that I could still use easy targeting, I prefer that to push me further into the war campaign...

Perhaps if I was a first timer to the series I would really love it if only I wasn’t forced to walk around the boat to do the simple stuff... Then I could sit back and enjoy the mods as they come in and learn more about sub commanding and manual targeting... But SH3 had SO much attention I would frankly prefer a direct port into SH5's rendering engine...

Whatever happened to the Super SH with both US and German campaigns?
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Old 06-22-10, 07:14 PM   #3
voss
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I could catalog a huge list of great features and lovely details, but it all comes down to one word: immersion. For me, that's the biggest deal. The devs did a really good job improving the graphics, adding many tiny details and, most importantly, allowing Herr Kaluen complete access to these beautiful boats!

Already, what important features were left out, or more simply unattached, have been fixed and, in many cases, improved by the wonderful group of modders on this forum.

I am loving this game! And, I'm not looking back.
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Old 06-22-10, 07:18 PM   #4
Karasunx
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Quote:
Originally Posted by Lawndart View Post
...Why the leading of shots with the periscope? It's like having half a calculated shot and dumb firing... I can't hit anything!...Whatever happened to the Super SH with both US and German campaigns?
I think the problem with the auto targeting is that to make it work you can't lock on to your target. You line up the crosshairs with where you want your torpedo to hit and if you look on your mini-map it automatically lines up the shot...BUT, if you Lock Target it switches to the TDC and if the TDC is turned off you have to do the line up the numbers. I've slowly taught myself to manually target thanks to the guides here on Subsim, and *cough* having map updates on - but gotta learn somewhere,( http://www.subsim.com/radioroom/showthread.php?t=164131) and it takes a little more time, but I actually miss less and it feels more rewarding.

I didn't know about the the Super SH, but that might be because things were cut to make the deadline. I do agree it does seems rushed as if to make a release date the developers weren't planning on (which is probably even more frustrating and heartbreaking for the devs than for us).
I still like it though, and even the mods out now make the game greater, I can't wait to see what happens given time.
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Old 06-22-10, 08:14 PM   #5
JU_88
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Well aside from it obvious flaws, it bascially plays like stock SH3 with 2010 graphics - which is not a bad thing at all.
It just could be better, but dont let the comments put you off the game as its not that bad.
Its just that the standards and expectations of those at subsim are much higher and your average Joe .
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Old 08-24-10, 11:59 AM   #6
makman94
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Originally Posted by JU_88 View Post
...Well aside from it obvious flaws, it bascially plays like stock SH3 with 2010 graphics .... .
thats exactly the bad thing with sh5 JU ! it didn't bring anything new at gameplay fuctionalities.nothing new at simulation fuctionalities .so what do you expect to see ?

even if community manage some day to fix all (?) bugs and even if you full it with 100 more ships and 100 more planes....it will be again nothing new ! a sh3-sh4 with some better graphics ....
you see ....there was no development ...no a step forward with sh5

sure time will tell, but i am very pessimist becuase i can't see where is the 'exit' for survival for sh5 .at its graphics....? well ,this is not enough....
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Old 08-24-10, 12:20 PM   #7
SteelViking
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Originally Posted by makman94 View Post
thats exactly the bad thing with sh5 JU ! it didn't bring anything new at gameplay fuctionalities.nothing new at simulation fuctionalities .so what do you expect to see ?

even if community manage some day to fix all (?) bugs and even if you full it with 100 more ships and 100 more planes....it will be again nothing new ! a sh3-sh4 with some better graphics ....
you see ....there was no development ...no a step forward with sh5

sure time will tell, but i am very pessimist becuase i can't see where is the 'exit' for survival for sh5 .at its graphics....? well ,this is not enough....
SH5 brought the ability to actually walk through the sub. That is an incredible leap forward in my opinion. Having all the rooms rendered, but not being able to move around in them seems kind of silly to me.
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Old 08-24-10, 12:26 PM   #8
makman94
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Originally Posted by SteelViking View Post
SH5 brought the ability to actually walk through the sub. That is an incredible leap forward in my opinion. Having all the rooms rendered, but not being able to move around in them seems kind of silly to me.
sure SteelViking, this is very nice and graphics are very nice too and all these are well accepted . but these are not elements of a sub simulator .talking for sub simulators all the 'graphics' comes second to priority...

Flakmonkey ,made at sh3 an engine room (much much better from devs) and Tomi is preparing a dreaming engne room . you see ,all these can be made by community ...you don't need devs to make them.

but you need them(devs) to import simulator elements at sh's engine...(this can't be made by community)
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Old 06-23-10, 05:30 PM   #9
Lawndart
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Quote:
Originally Posted by Karasunx View Post
I think the problem with the auto targeting is that to make it work you can't lock on to your target. You line up the crosshairs with where you want your torpedo to hit and if you look on your mini-map it automatically lines up the shot...BUT, if you Lock Target it switches to the TDC and if the TDC is turned off you have to do the line up the numbers. I've slowly taught myself to manually target thanks to the guides here on Subsim, and *cough* having map updates on - but gotta learn somewhere,( http://www.subsim.com/radioroom/showthread.php?t=164131) and it takes a little more time, but I actually miss less and it feels more rewarding.

I didn't know about the the Super SH, but that might be because things were cut to make the deadline. I do agree it does seems rushed as if to make a release date the developers weren't planning on (which is probably even more frustrating and heartbreaking for the devs than for us).
I still like it though, and even the mods out now make the game greater, I can't wait to see what happens given time.
Man, you just changed my whole experaince here... Just lock, and unlock... line up the scope and perfect... don't even need to flood the tubes for the externa percision... Thaks so much!

I do want to dable with manual but I want to get further into the campaign...
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