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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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What are the effects of these changes? I'd like to have clear shadows but if it'll kill my fps then I don't think I want it
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#2 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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I like the polish attempt at the whole interface, a whole world map, the more structured campaign while still being dynamic, it adds a lot more meaning... The immersion is still there but it is very hard to look past some issues because there are some really good things here but many less realized ones that appear to have been cut off...
I really think the dev cycle was cut short... what’s the point of not having a spread angle but a salvo option? Why the leading of shots with the periscope? It's like having half a calculated shot and dumb firing... I can't hit anything! And why muck up a good option to walk around the boat by making it mandatory to do fundamental delegated tasks? So I think its easier to criticize, especially when core features are missing... But that being said I am enjoying it. It has even more potential than SH3 for immersion. IT could have more staying power too if the modders fully embrace it... It’s clear the designers had really good intentions for this iteration but I think their time managed skills did them in... this often results in unfinished work left in the code and file structures, and that’s a big win for us if the moders are motivated! As many have been already ![]() Perhaps if I was a first timer to the series I would really love it if only I wasn’t forced to walk around the boat to do the simple stuff... Then I could sit back and enjoy the mods as they come in and learn more about sub commanding and manual targeting... But SH3 had SO much attention I would frankly prefer a direct port into SH5's rendering engine... Whatever happened to the Super SH with both US and German campaigns? |
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#3 |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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I could catalog a huge list of great features and lovely details, but it all comes down to one word: immersion. For me, that's the biggest deal. The devs did a really good job improving the graphics, adding many tiny details and, most importantly, allowing Herr Kaluen complete access to these beautiful boats!
![]() Already, what important features were left out, or more simply unattached, have been fixed and, in many cases, improved by the wonderful group of modders on this forum. ![]() I am loving this game! And, I'm not looking back. ![]()
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#4 | |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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I didn't know about the the Super SH, but that might be because things were cut to make the deadline. I do agree it does seems rushed as if to make a release date the developers weren't planning on (which is probably even more frustrating and heartbreaking for the devs than for us). I still like it though, and even the mods out now make the game greater, I can't wait to see what happens given time.
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,806
Downloads: 11
Uploads: 0
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Well aside from it obvious flaws, it bascially plays like stock SH3 with 2010 graphics - which is not a bad thing at all.
It just could be better, but dont let the comments put you off the game as its not that bad. Its just that the standards and expectations of those at subsim are much higher and your average Joe ![]() |
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#6 | |
Hellas
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even if community manage some day to fix all (?) bugs and even if you full it with 100 more ships and 100 more planes....it will be again nothing new ! a sh3-sh4 with some better graphics .... you see ....there was no development ...no a step forward with sh5 sure time will tell, but i am very pessimist becuase i can't see where is the 'exit' for survival for sh5 .at its graphics....? well ,this is not enough....
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 08-24-10 at 12:15 PM. |
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#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 | |
Hellas
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Flakmonkey ,made at sh3 an engine room (much much better from devs) and Tomi is preparing a dreaming engne room . you see ,all these can be made by community ...you don't need devs to make them. but you need them(devs) to import simulator elements at sh's engine...(this can't be made by community)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#9 | |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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I do want to dable with manual but I want to get further into the campaign... |
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