SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-22-10, 06:46 PM   #6
Lawndart
Bosun
 
Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
Default

I like the polish attempt at the whole interface, a whole world map, the more structured campaign while still being dynamic, it adds a lot more meaning... The immersion is still there but it is very hard to look past some issues because there are some really good things here but many less realized ones that appear to have been cut off...

I really think the dev cycle was cut short... what’s the point of not having a spread angle but a salvo option? Why the leading of shots with the periscope? It's like having half a calculated shot and dumb firing... I can't hit anything! And why muck up a good option to walk around the boat by making it mandatory to do fundamental delegated tasks?

So I think its easier to criticize, especially when core features are missing... But that being said I am enjoying it. It has even more potential than SH3 for immersion. IT could have more staying power too if the modders fully embrace it...

It’s clear the designers had really good intentions for this iteration but I think their time managed skills did them in... this often results in unfinished work left in the code and file structures, and that’s a big win for us if the moders are motivated! As many have been already But I'm looking for the first total conversion... I loved GWX early versions that I could still use easy targeting, I prefer that to push me further into the war campaign...

Perhaps if I was a first timer to the series I would really love it if only I wasn’t forced to walk around the boat to do the simple stuff... Then I could sit back and enjoy the mods as they come in and learn more about sub commanding and manual targeting... But SH3 had SO much attention I would frankly prefer a direct port into SH5's rendering engine...

Whatever happened to the Super SH with both US and German campaigns?
Lawndart is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.