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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, you cannot fix a fundamental problem like the inability for units (and groups) to properly zig-zag as virtually ALL ships do in war zones. Not having ZZing is like not having depth charges on escorts. It's that fundamental.
Real, complex ZZ patterns, too, not simplistic /\/\/\/\ stuff. |
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#77 |
Fleet Admiral
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Not really. In theory there is a work through to play SH1 on Windows XP, but I have not have much luck with it.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#78 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Was radar in SH1 showing landmasses too, not just ships? Or do I remeber this wrong?
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#79 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Yes, Landmasses showed up on the radar. It made tracking targets near islands more of a challenge. |
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#80 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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I read two pages of posts here and had to stop.
Long live hopes and dreams and may we look to the future for a better sub sim. I'm seeing another company producing the game. I hope. |
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#81 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
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Good to see this thread again.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#82 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I think the problem has been getting developers who played the earlier versions or even understood what they had to begin with.
You would think as the systems got more powerful, we'd get more game, not less game and more limitations. In the attempt to use all the bells and whistles of the latest equipment and programming concepts, they have lost an opportunity to enhance what was already great.
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#83 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
Downloads: 11
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I think you have at least three problems 1) The market has changed, sims are not hot sellers anymore, the casual gamer wants insta-gatifiaction. sims require a level of commitment and patiance that most people are not willing to invest in a game. For this reason sims dont get the budget and development time as tripple AAA title like COD or GTA. 2) Developers constantly try to 're-inevent the wheel' and strive for innovation, I guess this for a number reasons, one being not recieve flak for putting out an unoriginal product and second to keep things intresting for themselves. At the same sime they have to be carful not to alienate their market, hen why most games fall in to a well established genre with just a few minor never seen before features. 3) The cost of games develepment it tenfold was it once was, all the technalogical advances mean that everthing is now way more complicated and time consuming to impelment. Devs do what they can int he time they have, proffssionals or not - they are only human and sometimes make the wrong decisions. Silent Hunter should have stuck to its orginal formula and gone down the DLC add-on road, that is the only way to get a complete sim these days. Trouble is that many sub simmers tend to be a more mature audiance in there 30's and 40's, and Ive noticed that quite a few are (no offence) abit set in their ways, for instance I saw a thread where many of us here said they refuse to buy into things like DLC, and want everything on a disk. Oh come on! Its 2010 for christ sakes... and its the begining of the end for optical media! Roll with it grandpa ![]() |
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#84 | |||
Eternal Patrol
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![]() Oh, and that more mature audience are in their 30s and 40s. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#85 | |
Fleet Admiral
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#86 |
Fleet Admiral
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My favorite thing about SH1 was their patrol map system. You didn't need to spend an hour just getting to your patrol area. The map was huge too.
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#87 |
A-ganger
![]() Join Date: Sep 2006
Posts: 79
Downloads: 456
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Reading the first few posts just make you realise how crappy SH5 is.
The list is endless, enemy AI, looking at floor after every conversation, those stupid dialogue indicators, halos, sub on rails, and so on and on and on, i know there are mods for most of these things, but is it fair that you have to rely on mods to make a game playable. Any hoo, is there a chance that some of the things missing from SH5 can be put in to a mega mod, after the patching has finished, if it ever is. |
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#88 |
Eternal Patrol
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Anything is theoretically possible. It really depends on how modable the game is. If it can be done, it probably will be.
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“Never do anything you can't take back.” —Rocky Russo |
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#89 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() As computers improved they went for the "GLITZ" and passed on the content. ![]() It's a shame what could've been. |
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#90 | |
A-ganger
![]() Join Date: Sep 2006
Posts: 79
Downloads: 456
Uploads: 0
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Could not agree more, eye candy over content will be the death of PC games, a good point well made. |
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