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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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#407 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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That's what it did now that you mention that. But in medium fog not being able to see ANYTHING till it's 350m away was just too drastic for me.
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#408 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Is this mod compatible with AilRain and AilClouds?
Also, when I have this installed with Nodamn Halos mod, it says there is a conflict
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#409 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Also, though it didn't notify me of an override, the effects of Detailed Caustics on the sub are no longer there..
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#410 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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AilClouds is essentially included in the mod already. The clouds.cfg is different though. I can't describe it exactly why, but I liked AilClouds better, so I just installed it over the top of Env 2.2, but other than a few settings it's already in Env 2.2 essentially.
Rain had files that were more in confilct. I haven't looked into integrating that one yet, but I kind of want to. AilRain rocks. ![]() The Halos mod broke because of lights.cfg. Use WinMerge to compare the lights files, and just make whatever changes you need to. |
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#411 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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All you have to do to get rid of the halos is change the following in Environment_2.2/data/cfg/lights.cfg:
[InteractiveObjectsHighlight] Spread=0 <-----Make these two numbers zero like this Blend=0 <------Make these two numbers zero like this ColorR=0.58 ColorG=0.47 ColorB=0.23 This text block is third from the top, can't miss it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#412 | ||
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
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#413 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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OK, sorry for multiple posts.. but I am now sailing along in the Carribean and it is 00:12 and.. I still have good visibility? I was waiting for some pitch black sailing. But it seems as if there is still stock visibility at night.
Edit: Ok I will put AilClouds on top of this.. how bad are the conflicts between AilRain and Env.2.2? Also SteelViking, I just loaded No Damn Halos over top of this and there are no halos.. (Could this be why my night time is so light out???)
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#414 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#415 |
Stowaway
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W_Clear, or whoever is managing this mod now: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?
I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used? |
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#416 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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I have also bright night problem. I see stars, but no moon. Still I can see clearly around and I see moonlight (or some light trail) reflecting from the water. No interfearing mods, atleast JSGME didn't report.
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#417 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Steel, I implemented the changes you said and.. still a bright night. Also, to add insult to injury theres those damn speech bubbles too -.-
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#418 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Sorry about it being too bright, but the halos can be fixed by changing the two numbers I indicated in my earlier post.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#419 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I did change the numbers and the halos are no longer there (i am no longer runner no damn halos mod) however the speech bubbles are there (RUINING SCREENSHOTS
![]() However, my night is still very light out, when I took a look at kylanias photos and video his night was veery dark.
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#420 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
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![]() Or open the HumanDialogIndicator.dds from the no halo mod in a program like gimp or paint.net. Ctrl+A, Ctrl+X and then save the file to data\Textures\TNormal\tex. Name it exactly like the original file. Last edited by Echolot; 06-03-10 at 06:10 PM. |
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