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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Ok that version is working alright, with the exception that the halos are back. So I'll have to go and reset those two values under [highlightinteractiveobject] back to 0 as the mod obviously changed them back to original. I hadn't installed the no halo mod with JSGME, just manually did that one. Though I dont see how that would have made any difference for installing this mod as it seems to me it would have swapped out it's own lights.cfg file anyway right?
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"Chance favors the prepared mind" |
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#392 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Depends on if the lights.cfg was edited in other ways. What I'd probably do is just take your manual no-halo edits, apply it to the copy in the 2.2 mod, then reinstall the mod. That way you get whatever lighting changes are in 2.2 and your no-halo stuff.
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#393 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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No worries, I did.
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"Chance favors the prepared mind" |
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#394 |
Nub
![]() Join Date: Mar 2008
Posts: 2
Downloads: 82
Uploads: 0
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Really like this mod guys- thanks. I still find the night skies a little dark for my taste, even with the lightened version. Could you give me a pointer as to which files I should compare from stock to this Mod to brighten the night up even a little further?
thanks |
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#395 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
![]() Basically check the files that are in the "Lighter Nights" addon in download file. Using that version I've noticed that moonlit nights are almost glowing and bright, while overcast nights are just about as dark as default. The normal version of the mod is pitch black. ![]() |
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#396 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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In my opinion, W_clear's standard version has a very realistic amount of light at night for open ocean.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#397 |
Nub
![]() Join Date: Mar 2008
Posts: 2
Downloads: 82
Uploads: 0
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Thanks guys- once I steamed out of the cloud bank I was under, the light levels are fine for me on the lighter Mod.
Thanks again for the help! |
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#398 |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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Im loving this mod..
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#399 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#400 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Here's a few screenshots that I think really show this mod off:
Click the thumbnail to view full size: ![]() ![]() and a bonus one, seagulls! ![]() ![]() (To be fair the "blue" images have had some color post-processing done in Photoshop, so originally had the yellow tone of the middle pic. They just popped a bit more toned like that. ![]() |
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#401 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Beautiful shots, well done.
![]() ![]() Rich |
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#402 |
Stowaway
Posts: n/a
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Honestly, screw the "lighter nights" option, i've heard stories of captains shooting at shadows of ships against the horizon, and with no moon (is lighting in this mod affected by moon phase?) im sure it would be amazingly dark at night.
I dont even mind how you can see the bow wave a bit in the dark. if i'm not incorrect the ships wake and bow churn up a certain amount of bioluminecent plankton that "glow" a bit, leaving a slightly-visible trail around the ship at night that you can see even if you cant make out a hull. SH5 Is realistic by accident! ![]() |
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#403 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#404 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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I found the fog far more unsettling. i did put in the default fog distance, but got a CTD not long thereafter. maybe unrelated? game looks awesome.
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#405 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I reverted to the stock fog distances as well. The only problem is that you as a human can see things far easier than the computer can. This is by design in the stock game though, but the effect is amplified with this mod. Like I was able to clearly see a ship at night from 9km away. My crew wasn't able to see it, or lock it, till it was 5km away. It wasn't able to see me at all.
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