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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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Im surprised no one has asked for this yet but would one of you mods be willing to make us a kriegsmarine grid map instead of the longitude latitude map we have now?
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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It's been asked for quite a few times actually. I think I've seen one somewhere, but it was just a screenshot. Think it was from a German mod maybe?
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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Aaah my bad I mustve missed it
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#4 |
The Old Man
![]() Join Date: Mar 2010
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I just ran a search for "map" but cannot find any file with "map" in the name that is the actual navigation map. If I find it, or if someone could point me to it, I would try to add a grid to it.....key word being "try".
Edit: I may have found the files, but they are .raw format, and I don't have a converter.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 | |
Black Magic
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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I don't have photo shop, I use GIMP to do image editing......yeah I am cheap
![]() TDW do you have photoshop? Could you, or anyone who does have photoshop, do me a favor and open up SilentHunter5/data/Terrain/Maps/Map1/4320_2160.raw And tell me if it is the main navigation map.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 | |
Black Magic
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#8 |
The Old Man
![]() Join Date: Mar 2010
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Ok, thanks TDW. Hmmm, what that looks like, is the image the game would follow to render land in game and maybe the ocean bottom as well. I could easily be wrong though. I will check the page.ini files for the map and see if there are any references I can actually open.
![]() Edit: No luck with page.ini for the map, I have already checked every file reference in it......now this is starting to bug me......
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 05-28-10 at 11:39 AM. |
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#9 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Its a waste of time Lads, tried it long ago editing the raw map1 and raw map2.
While you can place lines and stuff on the Map. In game its scalled up while zooming so by the time you get to sub level your 1 pixel line is almost a mile wide ![]() Also it suffers from the same problem as the TAI map where it is only displays at certain zoom levels. I have edited the display single item at zoom levels but it has no effect in game via the terrain.cfg file strange as editing the zoom levels in the same file works. ![]() Tarrain.cfg Code:
[TerrainMaps] MapsNo=3 InitialZoom=40000 [Map1] Format=raw Resolution=4320,2160,10000; map width,height(in pixels) and density(meters per pixel) ZoomLevels=40000,20000,10000,4000; meters per pixel Tiles=1,1 File=data\Terrain\Maps\Map1\4320_2160.raw [Map2] Format=raw ;Format=rle Resolution=21600,10800,2000; map width,height(in pixels) and density(meters per pixel) ZoomLevels=2000,1000,500; meters per pixel ;Tiles=1,1 Tiles=9,18 File=data\Terrain\Maps\Map2\21600_10800.raw ;File=data\Terrain\Maps\Map2\Tile_%03d_%03d.rl [Map3] Format=data Resolution=216000,108000,200; map width,height(in pixels) and density(meters per pixel) ;ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel ZoomLevels=200,100,50,20,10,4,2,1; meters per pixel InitialZoom=10 SymbolZoom=20;units are drawn as symbols from this zoom up Tiles=360,180 If you notice map3 is Data type not Raw : [Map3] Format=data This is the zoom levels used in the Map and the TAI Map and is hardcoded so any changes to the cfg file are ignored regarding the dispaly of the symbol zoom (Sub icon at very close zoom levels). Taken from the Maps.cfg Code:
[MAPS] MapsNb=2 ;materials Mat0=0x09,0x0B;default Mat1=0x09,0x0B,data/menu/gui/ContLine.tga Mat2=0x09,0x0B,data/menu/gui/DashLine.tga Mat3=0x09,0x0B,data/menu/gui/Degrees.tga Mat4=0x3B,0x0B,data/menu/gui/Units/Torp.tga Mat5=0x3B,0x0B,data/menu/gui/Units/Selection.tga Mat6=0x3B,0x0B,data/menu/gui/Units/ShipDestroyed.tga Mat7=0x3B,0x0B,data/menu/gui/Units/AirDestroyed.tga Mat8=0x3B,0x0B,data/menu/gui/Units/City.tga Mat9=0x3B,0x0B,data/menu/gui/Units/Important.tga Mat10=0x09,0x0B,data/menu/gui/DashLine2.tga ;units military symbols ;MatSymbXY where X digit means the type of the unit/convoy and Y digit is the size of the convoy (0 for small, 1 for medium and 2 for large) MatSymb00=0x3B,0x0B,data/menu/gui/Units/UnitWShip.tga MatSymb01=0x3B,0x0B,data/menu/gui/Units/UnitWShip.tga MatSymb02=0x3B,0x0B,data/menu/gui/Units/UnitWShipM.tga MatSymb03=0x3B,0x0B,data/menu/gui/Units/UnitWShipL.tga MatSymb10=0x3B,0x0B,data/menu/gui/Units/UnitMShip.tga MatSymb11=0x3B,0x0B,data/menu/gui/Units/UnitMShip.tga MatSymb12=0x3B,0x0B,data/menu/gui/Units/UnitMShipM.tga MatSymb13=0x3B,0x0B,data/menu/gui/Units/UnitMShipL.tga MatSymb20=0x3B,0x0B,data/menu/gui/Units/UnitSub.tga MatSymb21=0x3B,0x0B,data/menu/gui/Units/UnitSub.tga MatSymb22=0x3B,0x0B,data/menu/gui/Units/UnitSubM.tga MatSymb23=0x3B,0x0B,data/menu/gui/Units/UnitSubL.tga MatSymb30=0x3B,0x0B,data/menu/gui/Units/UnitAir.tga MatSymb31=0x3B,0x0B,data/menu/gui/Units/UnitAir.tga MatSymb32=0x3B,0x0B,data/menu/gui/Units/UnitAirM.tga MatSymb33=0x3B,0x0B,data/menu/gui/Units/UnitAirL.tga MatSymb40=0x3B,0x0B,data/menu/gui/Units/UnitLand.tga MatSymb41=0x3B,0x0B,data/menu/gui/Units/UnitLand.tga MatSymb42=0x3B,0x0B,data/menu/gui/Units/UnitLandM.tga MatSymb43=0x3B,0x0B,data/menu/gui/Units/UnitLandL.tga ;A map is represented using a measure unit ;Position is relatively to left,top corner (in pixels) ;Resolution is the whole dimension of the map (in pixels) ;A map is divided in major squares and each major square is divided also in minor squares. A minor square has 1x1 units ;Effective map will have, on each axe, MajorSqr*MinorSqr*PixPerUnit; the rest is considered map border ;ZoomLevels are given in meters per unit [Map0] MapID=Navigation_map Position=0,0 Resolution=1024,768 MajorSqrs=4,3 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,4000,10000,20000;,40000; meters per pixel;must match zoom levels in data\Terrain\TerMaps.cfg InitialZoom=200 SymbolZoom=6;units are drawn as symbols from this zoom up GroupsZoom=100;units are drawn in groups from this zoom up CityZoomLow=1000;low priority city names are displayed from this zoom down CityZoomMedium=4000;medium priority city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up PreloadTerrainShapes=True [Map1] MapID=Tactical_map Position=0,0 Resolution=100,100 MajorSqrs=4,3 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,3,6,10,17,28,48; meters per pixel;must match zoom levels in data\Terrain\TerMaps.cfg InitialZoom=500 SymbolZoom=6;units are drawn as symbols from this zoom up GroupsZoom=200;units are drawn in groups from this zoom up CityZoomLow=4000;low priority city names are displayed from this zoom down CityZoomMedium=4000;medium priority city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=500;harbors will be displayed from this zoom up PreloadTerrainShapes=False Last edited by reaper7; 05-28-10 at 03:38 PM. |
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#10 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() ![]() I have an idea though, reaper7, you did the colored shipping chart. Why not just make a "pull down" map like it, only have it be a grid map. Then you could at least look at it and figure out which grid you were in. That would be a godsend to our comrades who like to report their current patrol information. And I don't imagine that it would be that hard to pull off, maybe I could do the image work for you, add a compass rose, a distance scale, etc........just an idea
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#11 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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If someone could supply a good grid map for reference I could knock one up. ![]() |
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#12 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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FYI no need to have PS to open .raws, GIMP can do it just fine. I don't remember whether a plugin is needed or not, but it definitely works.
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#13 | |
The Old Man
![]() Join Date: Mar 2010
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reaper7, I will look for a good grid map, oh and, I need an answer to my question on the HiRes thread. Thanks Edit: Ok, so it does not look good, I realized as I was looking at grid maps, that the numbered boxes will be so small, that you would never be able to read them. Could at least look at what lettered grid you are in though.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 05-28-10 at 04:00 PM. |
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#14 | |
sim2reality
![]() Join Date: Jun 2007
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At worst case I could map a Grid Map book that the user could could use like a Atlas, fliping back and forth between the pages - this could be draggable like the Shipping chart. |
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#15 | |
The Old Man
![]() Join Date: Mar 2010
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Edit: reaper7 if you want the one I have, I am making really good progress in cleaning it up even further, the only thing I don't like about it is that the grid lines are green. That just seems weird to me, but it is a scan of a historical map.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 05-28-10 at 05:47 PM. |
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