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Old 05-25-10, 05:56 PM   #16
Sailor Steve
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I can't get the link to work for SH4 Maptools for SH3-STOCK by Latemail.
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Old 05-26-10, 01:16 AM   #17
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Quote:
Originally Posted by Sailor Steve View Post
I can't get the link to work for SH4 Maptools for SH3-STOCK by Latemail.
My apologies. There you are ftp://maikhaas.dyndns.org/Volume_1/S...YMODS/LATEMAIL

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Old 05-26-10, 02:05 AM   #18
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Combining FLB Sales's Simfeeling 6-Dials mod Compass (Introduced by Sailor Steve) with Hitman's U-505 Compass (http://www.subsim.com/radioroom//sho...d.php?t=148239). [ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/HITMAN/]



Alt Msg Font v1 by danurve [ftp://maikhaas.dyndns.org/Volume_1/S...sg_Font_v1.rar]

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Last edited by nemo7; 09-02-10 at 08:52 AM.
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Old 05-26-10, 09:52 AM   #19
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Quote:
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Thanks! It's funny. I originally was put off by SH4's map tools, thinking SH3's were much more convenient. After awhile, though, they began to grow on me. Thanks to JSGME I can install this one and remove it again until I decide which one I really like the best.
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Old 05-26-10, 10:26 AM   #20
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Quote:
Originally Posted by Sailor Steve View Post
Thanks! It's funny. I originally was put off by SH4's map tools, thinking SH3's were much more convenient. After awhile, though, they began to grow on me. Thanks to JSGME I can install this one and remove it again until I decide which one I really like the best.
JoneSoft Generic Mod Enabler (JSGME) v2.4 by JScones [http://www.subsim.com/radioroom/show....php?t=169090]

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Old 05-26-10, 11:15 AM   #21
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At the first moment I asked myself about the sense of this thread, but now I begin to like it, because here I discovered some mods I never heard about (although digging for mods for 2 years now).....

1. Ricks_GWX_Rec_Manual_Final
2. Q-Ship Mod

good idea.
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Old 05-26-10, 11:22 AM   #22
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That's the spirit mate... You (and your mods) are most welcome!
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Old 05-26-10, 01:33 PM   #23
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The new Wilhelmshaven mod by thfue58, Combined with Rowi58's St Naz and released by bigboywooly.


With WORKING LOCKS!


http://www.subsim.com/radioroom/showthread.php?t=164252

PS: It also makes working locks by Rowi58 for the Kiel Canal!
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Old 05-26-10, 03:22 PM   #24
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Fantastic!!!
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Old 05-26-10, 05:42 PM   #25
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Flecktarn Protective Helmet Cover by Venatore [http://www.silenthuntermods.com/foru...sg1035#msg1035]

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Old 05-27-10, 10:56 PM   #26
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My Response to "Why SH3+GWX3 is the Best

In my opinion, the writers of SH3 were very interested in making the game. They were not just going to work at UBI every day, they were interested and excited about developing the game. The Grey Wolves team made SH3 the base platform and made use of every resource they had to make SH3+GWX3 what it is as we know it. GWX3 changes SH3 from a WWII Submarine game into as close as possible real life WWII Submarine Simulation in Every Thinkable Detail. I installed GWX3 about a month ago and I am very impressed with it. SH3 was a good start for the game GWX3 completed the game. It's perfect.

My Salutes to the GWX Team

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Old 05-28-10, 12:43 AM   #27
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Have you tried LSH3? WAC? NYGM?

I love GWX, but it's not the only supermod that makes the game complete.
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Old 05-28-10, 07:23 AM   #28
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hey nemo, is your signature a quote from the poem 'the raven' by Edgar Allen Poe?
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Old 05-28-10, 07:26 AM   #29
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Quote:
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Have you tried LSH3? WAC? NYGM?

I love GWX, but it's not the only supermod that makes the game complete.
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Old 05-28-10, 07:44 AM   #30
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hey nemo, is your signature a quote from the poem 'the raven' by Edgar Allen Poe?
Yes matey, indeed.
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