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Old 03-10-10, 02:52 PM   #1
bigboywooly
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Default [REL] New Wilhelmshaven plus locks for GWX 3

Posted this as a WIP a couple of weeks ago

Mod adds the new port of Wilhelmshaven by thfue58 from the ubi.de forums and is based on my previous mod ( St Naz and Schleuse with extra ships V4 )



Port feature locks which open and close





As well as a host of other features such as moving cranes, vehicles and trains
The locks have a set of lights outside that contain a green and red lamp
Green and ok to enter as lock is open and red obviously closed
lol

New port and terrain changes by thfeu58 further terrain changes by me.
I have moved all the docked and moving traffic at Wilhelmshaven and merged the 2 different .sdls as well as applying all terrain changes

As the mod was close to release was given permission by Rowi58 to use his opening locks he made for LSH3
He also kindly intergrated them into the Kiel canal schleuse and St Naz port that I already had so didnt need to use the new versions in LSH
Thanx Rowi mate







The locks at the Schleuse and St Naz have a different light and signal system
( am gonna steal the below shamelessly from the LSH3 manual )


The picture shows a ‘choice’ of these animated objects and how they can be found at the sluice Holtenau; in the foreground, the closed lock gates and in the background the open lock gates, each with the "form light signal" as well as also in the foreground the signal mast. The flags at the signal mast show the Captain and how long he still has to wait or sail into the sluice. Here in the picture, the red and the green-yellow flag mean that the gates are still closed, less than 4 but more than 2 minutes.

Been tested extensively over in the GWX lair and for that I have to thank Irish1958 , Tarjak , Melnibonian and Wreford Brown
Thanx guys but WB deserves an extra mention as he pointed out a couple of errors in the original mods campaign which have been tracked and fixed
One that would have CTD in 43 using merged campaign and another in Lite traffic

Also included in the mod is an Atlantic\US east coast set of campaign files



Traffic outside the red ring has been removed unless enters or leaves that location
ONLY to enabled while in an atlantic French base and will need to be disabled if leave the atlantic French ports for Norway etc
Does decrease load times as file size reduced considerably

So heres the file
http://www.filefront.com/15819511/GW...a-ships-V6.7z/

Enjoy

If you have the previous St Naz,Schleuse and extra ships mod pls disable that before adding this
Is JSGME ready

Ideally the Wilhelmshaven mod should be enabled first on top of an unmodded GWX install - no need for a reinstall just disable all current mods
As the Wilhelmshaven mod replaces some of the default GWX optional mods this way you know when you enable those they are the latest and up to date verions
Then add your mods back in

WB is already at work to intergrate his Von Dos ship mod into this one so something else to look forward to

-----------------------------------------------------

New Wilhelmshaven remains the property of thfue58 and permission is needed to use his work in any other mod
Locks at St Naz and Schleuses remain property of Rowi58 and his permission is needed for use anywhere else
GWX campaign files remain property of GWX

Original permissions still apply from previous mod in respect of ships and port additions
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Last edited by bigboywooly; 05-02-10 at 09:28 AM.
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Old 03-10-10, 02:59 PM   #2
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Fantastic! Thanks, BBW!
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Old 03-10-10, 05:00 PM   #3
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Thanks BBW. This will be great, so now all I do is create new game w/GWX again so that will make 4 games/careers (1 game 1 career on each) 1940, 1942 w/XXI and the one that kicks my butt everytime coming out of port, Jan 1945
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Old 03-10-10, 05:19 PM   #4
Jimbuna
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Nice one BBW.....but is it mandatory to download the traffic mod?
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Old 03-10-10, 06:40 PM   #5
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Quote:
Originally Posted by jimbuna View Post
Nice one BBW.....but is it mandatory to download the traffic mod?

I guess if we want to go outside the Red ring we have to enable the
Traffic mod...?

If not the first one above is the right download...

Mi question is if we want both should we enable both mods or just the
traffic mod?

Second question to enable the first mod, we have to disable
St Naz and Schleuse with extra ships or not?

Another question: it seems that you have included a .sdl file for the new sounds nut that overwrites
the FM Interior .sdl file, I have installed FM interior at last, but I guess this way I will loose some of
your new sounds, can a compat version of this .sdl file be made with FM Interior .sdl ?? ...Pleeeeaaaasssseee!


Thanks BBW...wounderfull job mate as always...
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Last edited by JCWolf; 03-10-10 at 07:20 PM.
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Old 03-11-10, 12:40 AM   #6
HW3
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Quote:
Also included in the mod is an Atlantic\US east coast set of campaign files
Guys, the first download is his previous mod. The last download is the latest version of the mod.
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Old 03-11-10, 03:15 AM   #7
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Hi BBW,



Greetings
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Old 03-11-10, 03:55 AM   #8
Wreford-Brown
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Nice one bbw.
Maybe you can rest those bleeding eyes and get back to the grouting
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Old 03-11-10, 04:06 AM   #9
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Hello BBW !

A BIG Thank you for the MOD

I know the the new port of Wilhelmshaven from LSH v5, it looks very nice !

Nice that the port is now available for GWX!

Best regards,
Magic
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Old 03-11-10, 07:01 AM   #10
Jimbuna
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Quote:
Originally Posted by JCWolf View Post
I guess if we want to go outside the Red ring we have to enable the
Traffic mod...?

If not the first one above is the right download...
Actually, I'm thinking the opposite JC....the traffic mod has probably been put in to lower the loading times because the remainder of the SH3 world has been deleted (in traffic terms)
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Old 03-11-10, 07:37 AM   #11
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Quote:
Originally Posted by jimbuna View Post
Actually, I'm thinking the opposite JC....the traffic mod has probably been put in to lower the loading times because the remainder of the SH3 world has been deleted (in traffic terms)

Lol...We need you BBW!


As Magic1111 said the top one is the old first mod, I have installed the
Big thing, and it comes with 4 Optional Mods, that cover the Original
Optional GWX 3 Mods and some extra for traffic...


But I think you're right!


Now I have to move ( Transfer) to Wilhelmshaven to use those beauty locks!!!
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Old 03-11-10, 08:29 AM   #12
Wreford-Brown
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bbw's mod contains two 'mini-mods', both contained in the MODS folder. When you apply the GWX 3 Wilhelmshaven mod press F5 and they'll pop up in JSGME.

The mods are 'GWX - Atlantic and US East only' and 'GWX - Lite Atlantic,NorthSea and US East only'.

When you activate either of these it will just load the traffic into the area in bbw's last picture on his first post, reducing load times fairly dramatically (during testing I found that load times were reduced by a third, from 9 min to just 6).
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Old 03-11-10, 09:55 AM   #13
bigboywooly
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WB is correct

All they are is another set of campaign files - much like Hitmans Med only set or the Black sea set
Once you enable to main mod they will appear in JSGME same as the other optional campaign sets ( Lite,Merged etc )

No need to enable them if you dont want but they do reduce load times as WB stated if you intend to sail in the area the files cover

The files were mainly produced for those who only sail the Atlantic and US east coast and suffer from the rest of the SH3 worlds files being loaded also
AND they will only work with this mod as have the additional ships scripted

If you prefer to roam all over even when based in the Biscay ports then not the campaign set for you - stick with the normal default files

Yes they are kinda cool Magic1111
And thanx again Rowi
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Old 03-11-10, 11:45 AM   #14
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Excelent work as always BBW
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Old 03-11-10, 01:44 PM   #15
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First off... This mod is KICKBUTT...

Are those two little mods you bring up clicking F5 for Low-End computers ?
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