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Old 05-08-10, 05:59 AM   #76
reaper7
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Quote:
Originally Posted by Takeda Shingen View Post
I would think that a properly-functioning stadimiter is a whole lot more important than the gramophone.
+1
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Old 05-08-10, 05:59 AM   #77
HanSolo78
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Quote:
Originally Posted by raymond6751 View Post
.

Still no gramophone? What were they thinking?
I´ll tell you... they think: let´s release this last patch for this bloody fanatic community and this ... game. It has to be the worst selling game in the last years... and so they are focusing on new projects as the 50% developed SH5 does not produce any good rumor or sales. They won´t be able to make any profit.. so hopefully that´s it with ubisoft!!

I pray that we will get another well done Silent Hunter from any other publisher!! But for the next 4-7 years... there will be nothing in my eyes.

UBI.. you drove the car into the wall !!!
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Old 05-08-10, 07:24 AM   #78
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Considering that Silent Hunter 5 game is just about one month old , the amount of posts in the SUBSIM Silent Hunter 5 forum compared with the almost Six years old Silent Hunter 3 is quite Big ...

Silent Hunter 5 = 70,000 post
SH 5 MODS Workshop = 16.000 post

Silent Hunter 4 = 160.000 post
SH 4 MODS Workshop = 100.000 post

Silent Hunter 3 = 250.000 post
SH 3 Workshop = 200.000 post

.
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Last edited by tonschk; 05-08-10 at 08:15 AM.
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Old 05-08-10, 07:41 AM   #79
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Forum stats on the front page only go back to July 2005, ie four months after SH3 was released. To get the correct SH3 figures, you need to tally up the (unique) posts in the archived forum as well... http://www.subsim.com/phpBB_archive1/
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Old 05-08-10, 08:45 AM   #80
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Quote:
Originally Posted by Takeda Shingen View Post
I would think that a properly-functioning stadimiter is a whole lot more important than the gramophone.
Exactly, just like the torpedo props not turning which is only a visual thing, and only nice if you unrealisticly follow it just to watch it.
I personally dont care about this.
I want the functionality things fixed, and as for the gramaphone I fixed that myself with a simple cfg file change, same as the radio and a few others.

We need them to fix what we cannot.
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Old 05-08-10, 10:14 AM   #81
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Quote:
Originally Posted by scrapser View Post
No mention of losing the DRM ball and chain. Still a show stopper in my book.
Same here
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Old 05-08-10, 10:31 AM   #82
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I wouldnt look for the DRM to go away anytime soon. At least until the game has gone past it's initial sales and is no longer much of a threat to profits if pirated.
So like a shark that has you in it's jaws, he aint lettin go in spite of all the hollerin and screamin.
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Old 05-08-10, 01:24 PM   #83
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Quote:
Originally Posted by Feuer Frei! View Post
"The patch will release on Tuesday 11th May"

"SH5 patch 1.2 will be released on the 12th of May".


Errr, which day?

Awesome news, thanks for the heads-up
its only a day's difference, hold your breath mate..

Although I think it's a bluff. You see:

ms-kleaneasy
UK Forum Manager

Posted Thu May 06 2010 09:33 Thu May 06 2010 09:33 Hide Post Sorry about the date confusion just trying to get confirmation although I think its the 11th


also double checking the situation on the additional update items


She doesnt know exactly when or if all details are true.

I guess another patch is better than the morale going to zero and the chef hanging me for 9 weeks 4 days and 11 hours till next meal, by which time I'm gonna be like a Marasmus or kwashiorkor kid, that the sailors would see my ribs..
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Old 05-08-10, 06:44 PM   #84
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- Fixed DRM hack (the main reason this patch was delayed again and again)
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Old 05-08-10, 07:32 PM   #85
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Quote:
Originally Posted by Sub Marauder View Post
- Fixed DRM hack (the main reason this patch was delayed again and again)
I wouldn't be surprised if this were true.
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Old 05-08-10, 07:34 PM   #86
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Quote:
Originally Posted by HanSolo78 View Post

I pray that we will get another well done Silent Hunter from any other publisher!! But for the next 4-7 years... there will be nothing in my eyes.

UBI.. you drove the car into the wall !!!
tottaly agree with you Hans ! exept this ''UBI'' part. it is not only ubi's fault.

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Old 05-08-10, 08:53 PM   #87
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Says nothing about my 3 biggest gripes.

Hydrophone
Stadimeter
Ship AI
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Old 05-09-10, 09:23 AM   #88
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What happened to this?
•SH4 ships can now be imported (useful for modders)

You can fix everything you like but without a good varied selection of merchants and warships for all nations. The is no immersion at all.

Have stopped playing the game due to seeing the same ships over and over again.
So i really hope that the above fix has not been dropped from the patch.
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Old 05-10-10, 01:41 AM   #89
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I guess one just hopes that the omission is simply typical Ubisoft incompetence in cutting and pasting...

...otherwise, yeah, well, add another year until SH5 surpasses SH3.

Anyway, I didn't think this feature would be necessary? Didn't SH5 ship with a number of mod tools used by the devs? Didn't Ubisoft claim SH5 to be the most moddable of the series? Yet we had cloned units ("additional merchants") less than two months after SH3 release, and that occurred without any special import function. And weren't people porting SH3 ships over to SH4 within mere weeks? Why then, is such a feature necessary for the most moddable game of the series?
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Old 05-10-10, 06:12 AM   #90
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Quote:
Originally Posted by mr chris View Post
What happened to this?
•SH4 ships can now be imported (useful for modders)
Maybe Ubisoft realized that if they put this option in the patch, they can't sell later their own payware AddOn or DLCs with additional ships because everything has already been made by the community.
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