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Old 04-09-10, 03:21 AM   #19
mcarlsonus
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Quote:
Originally Posted by Capt_Sluggo View Post
There must be money-is-no-object comparisons within the halls of NASA or JPL or Livermore Labs. But where else are you going to find (much less for a paltry sum roughly that of 3/4 a tank of gas) a "game" which places you as an FPS-type moving avatar inside of a complex, fully controllable and fully-rendered 3-D vehicle, itself within a first class simulator worthy of real world comparison? The closest you'll get in PC-land is "as real as it gets" Flight Simulator and that's not even close.
One can't compare Silent Hunter - any version - to Microsoft Flight Simulator - any version. MS Flight Simulator is basically a training aid. Being able to take a seat on the upper deck of a 747 and having the attendant bring you a cup of joe simply isn't part of the intended scenario. Further, stating SH is a, "FPS" ("First Person Shooter") is a bit misleading as most acknowledged FPS's put one in imminent and constant danger, which is certainly not the case whence transversing an area, sometimes for hours, looking for hostiles.

From our old friend Scones: "No, the legacy files are more likely a result of, erm, 'convenient' coding." Let me add: like extensive documentation, code housekeeping is, indeed, a thing of the past!
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