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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Captain
![]() Join Date: Apr 2002
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I kinda blame the Devs more than Ubi for the state the game is in. I'm sure they signed a contract stating that the game would be ready for release on a specific date and for a specific budget. And if the game ISN'T ready by that date than Ubi doesn't have lot of choices:
1)Delay the release,and add more funding. (Not likely since this isn't an AAA title.) 2)Take the financial hit and cancel the project. (Which I'm glad they didn't do.) 3)Release "as is" and try to patch it up to what it was supposed to be. (Which is what they apparently chose to do.). I'm not trying to knock the Devs here,I just think they may have over reached on what they wanted to acomplish with the time and budget they had. |
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#32 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#33 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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I know they were probably pressed for time, and I know how they feel.
But they really jumped in over their heads and alot was unfinished. The game is great. And most of what's not working is small (aside from the airplanes) |
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#34 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#35 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
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One has to wonder why the patch is about to be released with a large number of fixes, why couldn't they hold off producing the game until they could patch it, fixing many faults, surely the game would be much better and reviews much higher and therefore more sales, seems a dumb move to have released the game when they did!
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Sub captains go down with their ship! |
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#36 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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BTW, they are not the only ones, I don't know if you have played Hearts of Iron 3 on release but it had major issues too (but they released the patch 1.4 last week and it seems to be a lot better). |
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#37 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
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It's a drag that it seems PC users are the ones really facing the blunt end of this new trend.
Console users seem to always get a solid, playable, mostly bug free product right OTB. I've been anti console as long as I can remember (citing subsim.com and the modding community here as a main reason for all that time as well) so it hurts to have to admit that. Is there an end in sight to this royal PC snubbing? We can only hope, but sales don't look good. |
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#38 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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Console games may appear to have fewer bugs, because the games themselves are rather simplistic, compared with those of the PC. In any case, I believe console games can now be patched (unlike the old days), so it seems unlikely that they are released in any better condition.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#39 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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To respond with a 'net colloquialism, "WTF?" |
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#40 | |
Admiral
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Could it be that they were left the intentionally for us to find, so we would have the option to put them back in, rather then removing them?
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#41 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
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Don't get me started on how I feel about the use and abuse of unpaid labor by companies that can well afford to release something other than what amounts to a beta version of a product, at a minimum, while still expecting, "us" to fork over hard-earned dinero for the privilege of doing testing and debugging and, in some cases, the "grunt work" that results in a more evolved, market-ready product. If, "they" are going to do this sort of thing, i.e., "(we) have the option to put them back in" (regarding my previous comment, "...many of the really good features of SH3 and 4 are still there, but DEACTIVATED!") I'd much prefer they give us the opposite option to SHUT IT OFF instead! At least we'd know the capability was actually available! I had this SAME feeling years ago after installing a, "fraught with peril" version of MS Windows. Ultimately, I called Microsoft and asked for a list of all known bugs. They told me that list was not available to the general public. Immediately, I began rooting for Linux or one of the Apple OS's to take over the world... Unfortunately, I'm STILL waiting (although Windows 7 has proven soothing to some extent! Example: I now bootup in 56 seconds, rather than the eight MINUTES it took Vista - if it booted at all!) Last edited by mcarlsonus; 04-09-10 at 03:11 AM. |
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#42 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
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Along with counting all the shortcomings, it would not hurt to step back and look at SH5 in a broader sense.
There must be money-is-no-object comparisons within the halls of NASA or JPL or Livermore Labs. But where else are you going to find (much less for a paltry sum roughly that of 3/4 a tank of gas) a "game" which places you as an FPS-type moving avatar inside of a complex, fully controllable and fully-rendered 3-D vehicle, itself within a first class simulator worthy of real world comparison? The closest you'll get in PC-land is "as real as it gets" Flight Simulator and that's not even close. After 25+ years and 10 major revisions and all the financial muscle and savvy that Microsoft brought to bear, and the subsequent efforts of outsource programmers, you do not get up and walk around inside a Flight Simulator 747 en route. Not even when it is sitting still on the tarmac. Instead, you use key combos to "slide" your viewpoint, usually to a place that has been left undefined. That or "jump" to pre-defined fixed positions, exactly like SH3/4! I'm amazed that SH5's first implementation of this innovation is so incredibly good. The fact that they did it and not only retained but improved upon the surrounding environment (graphics, e.g) is, well, truly significant. So what if the crew dialog sucks? A lot of "great" features of SH3/4 were not yet implemented? That will all come, and more. |
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#43 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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![]() No, the legacy files are more likely a result of, erm, "convenient" coding. |
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#44 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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From our old friend Scones: "No, the legacy files are more likely a result of, erm, 'convenient' coding." Let me add: like extensive documentation, code housekeeping is, indeed, a thing of the past! |
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#45 | |
Admiral
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1) The devs should take out all the SH3/4 stuff left dormant 2) The devs should leave the SH3/4 stuff left dormant I totally agree thats its bad practise if Ubi decided to depend on modding the fix issues.
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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