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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Planesman
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privateer knows his way around the block. Just sit back and watch a genius at work.
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#47 | |
The Old Man
![]() Join Date: Apr 2007
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3DS is limited in that it's strings can only hold up 16 characters iirc (object names, material/texture names, etc) unless you use an extension, which makes it non-compatible to alot of 3D-programs/converters, something you'd want to prevent. It's why I dropped it for S3D. OBJ is a big no as far as I am concerned because you have the same problems again with multiple uvw channels. What I built into S3D clearly is a hackjob and not a supported method of import by ANY 3D program. So you end up doing alot of handywork again to merge all channels. Clearly, the only viable formats are those that support multiple uvw channels, and skeletal, mesh, matrix and texture animations (or at least a couple of these) and (VERY important!) meta data (stuff like visibility flag., matrix transforms, controller data or custom data) The ones that come to mind are already mentioned: - X (although I think it is officially dropped in favor for FBX) - FBX - Collada [edit] But yea, in the end, you will hit a (legal) wall with regards to GR2. Unless we get an official 'endorsed' importer/exporter, best to forget about it, and hope full (legacy) DAT-support will be enabled in a future patch.
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#48 | |
Sparky
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#49 |
中国水兵
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This will not happen. With which a big part of SH5 will not remain modifiable.
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#50 |
Stowaway
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If someone is working on a Tool,
they have not stated so in this thread. Most of the discussion here is hypothetical at this point. It's a way to pass information about a POSSIBLE tool, Without all the whineing and crabbing at the Devs found in so many other threads. I've stated many times my concern about Legal issues. I've also visited every site I can find that concerns GR2 file structure. I've found no concrete evidence that RAD Games is concerned much about past attempts. There's alot of code out there that could be removed at thier demand but is not. If attempts were stopped in the past? Most seem to have been stopped by the Game Developers that use RAD Games Tools. @skwasjer, Thanks for the information. I was not aware of the limitations in the different formats. It's a learning process for me at this point. ![]() |
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#51 |
Ace of the Deep
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#52 | |
Navy Seal
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Location: Houston, TX
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#53 | |||
The Old Man
![]() Join Date: Apr 2007
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You know, if only just they'd provide us with the header files and export some entrypoints, they don't even need to add support to Goblin... [edit] I know about the granny DLL, but I rather not use that.
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#54 | |
Sea Lord
![]() Join Date: Mar 2005
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to get the gr2 tools better known...i might can provide the dev-tools from rad to the ones, who need it in the hope to learn about/from it. just drop a pm. i got them from a friend of mine, but can not use them. they are only code files which need to be linked/added with the software you are working with. never understood how to do this. but i am no coder guy...maybe one of you is.
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and...by the way: http://gr2decode.altervista.org/docs.html
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Last edited by urfisch; 04-07-10 at 09:22 AM. |
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#55 |
The Old Man
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That's exactly what I asked (calling granny2-functions isn't the problem, I've already done that, but knowing the exact parameters/structures is, even with the current available public info):
You know, if only just they'd provide us with the header files and export some entrypoints, they don't even need to add support to Goblin... The question is, is it legal... If it is, and I can have it, that would be the only trigger for me to actually work on support for S3D. Without it, nuh-uh...
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#56 | |
Black Magic
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![]() Is it legal? Why not? Here's a case in point: The microsoft word format when Word was first released included no documentation on how to 'read' the file Word created. So with a little reverse engineering third party companies discovered how the file was 'created' and began making applications that could read and write word documents. Did you see Microsoft getting all upset about this? No. And from the DRM laws enacted by this country (USA) it is not illegal to reverse engineer a file to discover how to make your application compatible with it or to discover undocumented functionality. |
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#57 | |
Admiral
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-14-10 at 02:32 AM. |
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#58 | |
Silent Hunter
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#59 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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Call me lazy ![]() Quote:
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#60 | |
Black Magic
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http://msdn2.microsoft.com/en-us/library/5x49w699.aspx http://msdn2.microsoft.com/en-us/library/b06ww5dd.aspx http://www.codeproject.com/KB/cs/Vis...px?msg=3414144 |
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