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Old 04-03-10, 11:37 AM   #7
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
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Quote:
Originally Posted by Neal Stevens View Post
For god's sake, since when is actually being able to move about in a virtual U-boat "tedious"? I wish they would stop saying that. Sure, being forced to dash down to the engine room to order "overcharge" the diesels is unnecessary, but the complaint would be better characterized as the game does not allow the captain to give orders by "shouting them out", only by going directly to the officer in charge. The game should include alternatives to actual face-to-face interaction like there was in real life.

Anyway, a fairly good, although very short, review.
Depends on what your "gaming" goals are: If you want to perform submarine warfare a la AOTD or SHIII, everything going on inside the submarine becomes "micromanaging" and distracts from the simulation part. It should take care of itself, or maybe be managed by the good old "torpedo load, damage control and crew management" interfaces we knew before.

If you want to stay in the smaller frame and play a single, indiviual submarine exprience with that kind of immersion, then the new RPG elements are a good addition. But I like your suggestion that would essentially combine both the big and the small frame.
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