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Old 04-03-10, 09:40 AM   #19
janh
Stinking drunk in Trinidad
 
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Quote:
Originally Posted by elanaiba View Post
The remark on physical violence aside, what would you have liked? To have the campaign won after two merchants sunk?

Note that you DON'T have to accomplish the strategic goals in order to play the game. But if you do accomplish one they might change the campaign on the strategic level.

They are, after all, strategic goals. Accomplish enough of them and it may count as a Victory for your side.

I think the overall idea is quite good. Maybe from what I read the merchant tonnages are a bit high in a few of those tasks ("missions", but that sounds "scripted", so maybe "tasks"?). I assume if you complete all those objectes and sink 3BB and 2CV in the Med AO, that this would change the course of the war in africa?
If so, then the only "mishap" is that players assume that they can really typically achieve that. Of course any real U-Boat commander and Doenitz himself might have dreamed of exactly that outcome. But it just didn't happen.

Maybe you should have communicated in the manual or in game description that the campaign goals are "ultimate", and not as most people think are average minimum achievements. And that on realistic levels one maybe should only be expected to succeed on ~50% of the tasks for a historical outcome, and the you still can happily continue your campaigns!?
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