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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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![]() Quote:
Ding, Ding, Ding!! BINGO! ...Thus the REAL reason for the DRM/OSP. Ubisoft likely considers any modder who creates free add-on units as a threat to thier income stream, and thus no better to their bottom line (add-on sales) than pirates. Do not hold your breath for a Granny importer coming from Ubi anytime soon,...if ever. ![]() ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#32 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well worth having ingame Quote:
Of course other units hunted subs - the usual corvettes\destroyers etc and Frigates after mid 43 |
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#33 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 1
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Might be worth trying importers/exporters on this page:
http://gr2decode.altervista.org/download.html They are 3dsmax plugins for custom content in Neverwinter Nights 2. The file type suffix is gr2, which is what SH5 uses. It's probably a long shot, though. |
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#34 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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@OP
I wonder, what is the polygon budget for this modell? Surely you are not making a model with 1.000.000 triangles? ![]() |
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#35 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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![]() ![]() Some more work on the bridge section (plus finished the covering of the wheelhouse windows on the front). Still waiting for my ordered drawings... ![]() Deco, don't worry! The boat, as of yet not optimized, will be far less than 1.000.000 triangles. Most of the detail stuff is in there now. Remember: The bridge section has to be more detailed because of the player standing there all the time. I guess the guns will add some more polys though... ![]() Lots of research went into this project so far. Should have started doing some simple bridge for an ingame surface vessel... Cheers! |
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#36 |
Swabbie
![]() Join Date: Mar 2010
Location: In Uranus
Posts: 6
Downloads: 7
Uploads: 0
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Nice work
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#37 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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[QUOTE=THM;1338447]
![]() ![]() ![]() ![]() ----------------------------- GREAT !!! ![]() # ![]() MY FAVORIT 2011 --> ![]() ![]() Last edited by Tomi_099; 03-29-10 at 08:23 AM. |
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#38 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
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if you don't have one already, we must find you a mate, let you reproduce and use your children to pass on your genetic knowledge. wait. let's just clone you. up to five. this will speed up things.
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ram your enemy before he rams you. ![]() ![]() |
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#39 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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Yeah, the smaller ones were nice, too. But the so-called Kalottenboote had this special look. Sleak and mean, you know?
![]() The engine room looks quite spacious. I thought it was more cramped down there. Hey, I'm currently single - so if you know some girl around this forum... ![]() Back to the topic: Did some work on the rear deck. Mostly life rafts and small stuff nobody is ever going to notice. I'm currently trying to get hold of the rear part of the boat, smoke generators et all. I think I added some too simplified cylindrical geometry there. BTW. Anyone here who has read 'A Prayer for the Ship'? Just found it and started to read. It's about MTBs around GB's east coast (more like a short novell). Oh, and a pic for being so patient. ![]() ![]() Cheers! |
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#40 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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I must say i love it
![]() In the future when it will be texture time give me a call for some help if you want. I started creating some for Arma2 and i'd love to give you a hand for this.
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#41 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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This looks fantastic! Will this be a boat we can "pilot" or one that will be adding to the mix of boats we see wandering around the harbors?
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#42 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice work, dude...
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#43 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Is there any ETA?
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#44 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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any news?
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#45 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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sssssssssss-booooooooot
any news?
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