SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] S-100 Schnellboot (S-Boot) (https://www.subsim.com/radioroom/showthread.php?t=165404)

THM 03-18-10 05:38 PM

[WIP] S-100 Schnellboot (S-Boot)
 
Just some WIP shots of my S-100 Schnellboot.

Will take some time before its finished. As stated in another thread, I'm still waiting on some plans I bought.

The whole hull is just a placeholder - I'll replace it once I get my hands on the drawings.

http://www.cs-graphix.de/galleries/s100-01.jpg

http://www.cs-graphix.de/galleries/s100-02.jpg

Will keep you up to date!

Cheers
Chris

Bilge_Rat 03-18-10 05:46 PM

nice! :up:

Regio Sommergibile 03-18-10 05:57 PM

Eager to see it mate! Thanks ;)

Coldcall 03-18-10 05:58 PM

fantastiche! :salute:

CCIP 03-18-10 06:00 PM

Hm, now that the interior and exterior models in SHV are one, I could really see a very cool playable Schnellboot mod coming down the pipe sometime where you could really play captain on deck. Had a blast with Mikhayl's Schnellboot in SHIII.

Keep at it! :)

Madox58 03-18-10 06:10 PM

Very nice work!

Now to get an importer working!
The Granny files are a PITA to say the very lest!
:nope:

How this Game can be considered very moddable without
an import funtion for new Units is beyound me!

And we all know they have the software!

Safe-Keeper 03-18-10 06:12 PM

:yeah:!

We need lots of new ships big and small, from fishing boats and land-based artillery to destroyers, and this is a great first step.

Sgtmonkeynads 03-18-10 06:15 PM

Quote:

Originally Posted by Safe-Keeper (Post 1322898)
:yeah:!

We need lots of new ships big and small, from fishing boats and land-based artillery to destroyers, and this is a great first step.

+1 I was kind of disapointed with the lack of craft in this edition.

THM 03-18-10 06:22 PM

As I have no idea of how to get this thing into the game, I surely hope someone will have mercy and is going to help me. Although this is still some time away...

Researching all the weapons will be a pain - not to mention the wheelhouse.
Maybe I'm going to pass on this. Should be possible to use speaking tubes only.
Hell - it's even prototypical :D

Some nice ideas for the future (not that I know what I'm talking about):

  • ability to lay mines (as a mission)
  • deploy smoke screens (no idea if the AI can be affected by something like this)
  • command multiple boots via some simple command menu
  • water bombs for attacking subs (ok, a nice british corvette would come handy here instead of such a vessel)
  • search and rescue missions of downed pilots
  • *sigh*
Time will tell...

Cheers


THM 03-18-10 06:25 PM

Close-up of the bridge:

http://www.cs-graphix.de/galleries/s100-03.jpg

Still missing a lot of details (and torpedo tubes btw.)

Madox58 03-18-10 06:33 PM

There's only one way to get new Units in Game so far.
And that is if the Dev's do it.

There are a good number of us working at Imports.
But one of the BIGGEST things hindering us?

The Granny files!
Those are and have been a Nightmare to many Game Modders for
quit a long time now.

I understand why Ubi went with Granny.
It's a fantastic Dev and Game system!

But to make a highly Moddable Game,
as was claimed?
Why deny us the ability to import new Units right from the get go?
:hmmm:

Maybe there is a seperate License fee from RAD Games
to give us that feature.

And Ubi wants to make money before releaseing a tool add-on like that?
:06:

reaper7 03-18-10 06:40 PM

:o Amazing work on that model :o

Would be nice someday to see it in game, playable or not.

tennozan 03-18-10 07:17 PM

Like it - thanks!

gimpy117 03-18-10 07:23 PM

modeled interior?

PL_Andrev 03-19-10 12:41 AM

:o :o :o
woooo...
You're great, men!


All times are GMT -5. The time now is 10:55 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.