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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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Just some WIP shots of my S-100 Schnellboot.
Will take some time before its finished. As stated in another thread, I'm still waiting on some plans I bought. The whole hull is just a placeholder - I'll replace it once I get my hands on the drawings. ![]() ![]() Will keep you up to date! Cheers Chris |
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#2 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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nice!
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#3 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Eager to see it mate! Thanks
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#4 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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fantastiche!
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#5 |
Navy Seal
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Hm, now that the interior and exterior models in SHV are one, I could really see a very cool playable Schnellboot mod coming down the pipe sometime where you could really play captain on deck. Had a blast with Mikhayl's Schnellboot in SHIII.
Keep at it! ![]() |
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#6 |
Stowaway
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Very nice work!
Now to get an importer working! The Granny files are a PITA to say the very lest! ![]() How this Game can be considered very moddable without an import funtion for new Units is beyound me! And we all know they have the software! |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() ![]() We need lots of new ships big and small, from fishing boats and land-based artillery to destroyers, and this is a great first step.
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#8 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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+1 I was kind of disapointed with the lack of craft in this edition.
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Just help someone.....it makes a difference |
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#9 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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As I have no idea of how to get this thing into the game, I surely hope someone will have mercy and is going to help me. Although this is still some time away...
Researching all the weapons will be a pain - not to mention the wheelhouse. Maybe I'm going to pass on this. Should be possible to use speaking tubes only. Hell - it's even prototypical ![]() Some nice ideas for the future (not that I know what I'm talking about):
Cheers |
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#10 |
Stowaway
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There's only one way to get new Units in Game so far.
And that is if the Dev's do it. There are a good number of us working at Imports. But one of the BIGGEST things hindering us? The Granny files! Those are and have been a Nightmare to many Game Modders for quit a long time now. I understand why Ubi went with Granny. It's a fantastic Dev and Game system! But to make a highly Moddable Game, as was claimed? Why deny us the ability to import new Units right from the get go? ![]() Maybe there is a seperate License fee from RAD Games to give us that feature. And Ubi wants to make money before releaseing a tool add-on like that? ![]() |
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#11 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() ![]() Would be nice someday to see it in game, playable or not. |
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#12 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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Like it - thanks!
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"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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modeled interior?
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#14 | |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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![]() Quote:
Of course, how else could they charge us for DLC when great modders can make more and better ones for free. |
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#15 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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![]() Quote:
Ding, Ding, Ding!! BINGO! ...Thus the REAL reason for the DRM/OSP. Ubisoft likely considers any modder who creates free add-on units as a threat to thier income stream, and thus no better to their bottom line (add-on sales) than pirates. Do not hold your breath for a Granny importer coming from Ubi anytime soon,...if ever. ![]() ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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