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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 71
Uploads: 0
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Could it be the early war magnetic pistol issues (misfires, prematures, etc.) ?
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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They work best at slow speed.
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#3 |
Watch
![]() Join Date: Jan 2006
Posts: 25
Downloads: 21
Uploads: 0
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Already posted this in Bugs thread, so just an illustration ot the problem:
speed was set to medium, dud torpedoes was turned off before loading this test mission |
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#4 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not. |
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#5 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() With standard TDC I'm not sure but dislike it too much to try it. ![]() |
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#6 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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You could tweak the range of the mag det to like 15m and shoot way under to see if its working at all...
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#7 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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They don't work. I've tested with the stock installation, dud torpedoes turned off, and fired at all different depths to ensure I'm getting close to the keel. Always at slow speed too. And I toggled the magnetic pistol off/on to make sure it was enabled as per the crew dialogue box.
Heck, I even fired shots below the keel with impact pistol, in case the impact/magnetic setting was actually mixed up in the game! I've also fired torps along the full length of ships from bow to stern and they never go off. So yes, I'm almost certain they're completely broken. |
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