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Old 03-27-10, 02:58 PM   #1
Krieg87
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Could it be the early war magnetic pistol issues (misfires, prematures, etc.) ?
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Old 03-27-10, 03:01 PM   #2
kylania
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They work best at slow speed.
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Old 03-27-10, 04:39 PM   #3
Junglist
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Already posted this in Bugs thread, so just an illustration ot the problem:


speed was set to medium, dud torpedoes was turned off before loading this test mission
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Old 03-27-10, 05:43 PM   #4
kylania
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Quote:
Originally Posted by Junglist View Post
Already posted this in Bugs thread, so just an illustration ot the problem:


speed was set to medium, dud torpedoes was turned off before loading this test mission
That video is also using a non-standard TDC. Are you 100% sure that the magnetic detonators were actually active? I remember reading somewhere that the dials weren't always activating them properly. I'm not seeing in the chat window of that example the message that Magnetic was enabled.

Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not.
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Old 03-27-10, 05:57 PM   #5
7thSeal
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Quote:
Originally Posted by kylania View Post
That video is also using a non-standard TDC. Are you 100% sure that the magnetic detonators were actually active? I remember reading somewhere that the dials weren't always activating them properly. I'm not seeing in the chat window of that example the message that Magnetic was enabled.

Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not.
I've had several which would've went off if truly magnetic but still passes under keel. A depth of 6.8 seems to be my maximum with most tankers and cargo which sets it off... but that is still an impact hit with that depth.

With standard TDC I'm not sure but dislike it too much to try it.
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Old 03-28-10, 07:04 AM   #6
lorka42
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You could tweak the range of the mag det to like 15m and shoot way under to see if its working at all...
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Old 03-28-10, 07:40 AM   #7
Turm
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They don't work. I've tested with the stock installation, dud torpedoes turned off, and fired at all different depths to ensure I'm getting close to the keel. Always at slow speed too. And I toggled the magnetic pistol off/on to make sure it was enabled as per the crew dialogue box.

Heck, I even fired shots below the keel with impact pistol, in case the impact/magnetic setting was actually mixed up in the game!

I've also fired torps along the full length of ships from bow to stern and they never go off.

So yes, I'm almost certain they're completely broken.
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