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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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In addition to my first post you might wanna try alter the CareerOptions upc again
[CareerOptions 2] ID= Happytimes40 [CareerOptions 2.Flotilla 1] ID= C2Flotilla1 NameDisplayable= 2. Unterseebootsflottille IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file IDLinkUserPlayerUnits= F2VIIB, 1 FlotillaBriefingText= FlotillaCommonality= 1 Change in yellow It may be that using a save after loading in the changes just wont do it May need to be from the start or at least in port And dont forget the VIIB ingame looks just llike the VIIC bar the net cutter ![]() Quote:
2 in fact *:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7b\Submarine Parts Has named 7B towers *:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData - UnitParts4VIIB Quote:
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#17 |
Helmsman
![]() Join Date: Apr 2005
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You might also want to look in this file:
My Documents\SH5\data\cfg\UserPlayerContextGE\CareerO ptions.upc |
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#18 | |
Rear Admiral
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![]() Though is the Flotillas upc thats the one that needs altering to look as below [Flotilla 2.UserPlayerUnitType 1] ID=F2VIIA NameDisplayable=Type VIIA U-boat AvailabilityInterval=1936-08-12, 1941-01-01 IDLinkUserPlayerUnitType=VIIA UnitTypeCommonality=4.000000 IDFlotillaLinkTransferTo=NULL [Flotilla 2.UserPlayerUnitType 1.Objective 1] ID=MB21OBj1 NameDisplayable=NULL AvailabilityInterval=1943-04-01, 1943-06-15 ObjectiveCode=Japan [Flotilla 2.UserPlayerUnitType 2] ID=F2VIIB NameDisplayable=Type VIIB U-boat AvailabilityInterval=1938-06-25, 1941-01-01 IDLinkUserPlayerUnitType=VIIB UnitTypeCommonality=4.000000 IDFlotillaLinkTransferTo=NULL [Flotilla 2.UserPlayerUnitType 2.Objective 1] ID=MB21OBj1 NameDisplayable=NULL AvailabilityInterval=1943-04-01, 1943-06-15 ObjectiveCode=Japan [Flotilla 2.UserPlayerUnitType 3] ID=F2VIIC NameDisplayable=Type VIIC U-boat AvailabilityInterval=1940-11-02, 1945-12-31 IDLinkUserPlayerUnitType=VIIC UnitTypeCommonality=10.000000 IDFlotillaLinkTransferTo=NULL [Flotilla 2.UserPlayerUnitType 3.Objective 1] ID=MB21OBj1 NameDisplayable=NULL AvailabilityInterval=1943-04-01, 1943-06-15 ObjectiveCode=Japan Not sure the Objectives are needed as not used but meh wont hurt to add in as the devs did Wonder why they mirrored the files there Makes JSGME a lil harder to work out for those sort of mods |
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#19 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
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I think you're right. IIRC most of the files in the Documents\PlayerContext\ type folders get copied there from your main install when you start a new campaign or patrol. So I believe if you're going to do changes to the flotillla file you need to make the changes in both locations.
This is odd, though: Code:
ObjectiveCode=Japan |
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#20 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Looks like they butchered the same files and left in the rest Thats why changes didnt show on a save game then as was reading from my docs Now it begins to make a lil sense |
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#21 |
Watch
![]() Join Date: Feb 2008
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Has anyone found a solution, yet?
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#22 |
Grey Wolf
![]() Join Date: May 2005
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I did some research and found that the 7C was indeed in service in 1939, so getting one in that times period is not as crazy as people think.
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#23 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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![]() U69 - First VIIC ordered Ordered 30 May 1938 Laid down 11 Nov 1939 F. Krupp Germaniawerft AG, Kiel (werk 603) Launched 19 Sep 1940 Commissioned 2 Nov 1940 Career 2 Nov 1940 - 31 Jan 1941 7. Flottille (training) 1 Feb 1941 - 17 Feb 1943 7. Flottille (front boat) So 1st Feb 41 is the first date you should get one in a frontline flotilla And thats the 7th You are in the second flotilla in TotalGermany and HappyTimes WesternApproaches is the 7th flotilla so thats when one should really be available Source http://www.uboat.net/boats/u69.htm |
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#24 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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The ideal situation would that you could pick your start date, flotilla and boat type at the start of the game just like in SH3. Hopefully in time Modders will be able to bring this back.
Makes me scratch my head as to why it was all so radically changed for SH5. Why change something that's not broken.
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#25 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Removed because of missions and dynamic campaign Am sure someone could rewrite\remove the missions Adding the rest in menu wise should be easyish for someone such as Darkwraith who has rewritten the UI Flotillas are simple - in fact have a copy here alreay done lol for GWX4 just needs all but the type7 removed and new start points added as world is different to previous versions - land terrain has altered as ports have |
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#26 | |
Silent Hunter
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Location: Herefordshire, England
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Aye the game has an awful lot of potential just a shame it's going to take so long to realize it.
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#27 |
Planesman
![]() Join Date: Jan 2010
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Not sure if anyones noticed this, but I dont think that the B is a playable sub, atm. Look in the sub folder and youll see stuff missing.....
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#28 |
Commodore
![]() Join Date: Jul 2008
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Frankly, the same was true of the previous games, I just think people have forgotten how bad stock was before the mods came along.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#29 |
Silent Hunter
![]() Join Date: Apr 2005
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You might be right there. Spent so long playing SH3 GWX it has made me expect at least some semblance of that level of development out of the box.
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![]() Last edited by mr chris; 03-28-10 at 11:05 AM. |
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#30 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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Yes, it's playable. You can use one in the single missions.
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