![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#15 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Ok, pretty sure I could manage to get them firing starshells on appropriate moments, what I don't understand though is how you trigger a sound. What makes the DDs start sounding those collision sirens when alerted?
Can't find any relevant behaviour in the scripts. ![]() * and for that matter, where the heck does it come from? Looked at the models but couldn't find any soundsources that referenced the siren.
__________________
Contritium praecedit superbia. |
![]() |
![]() |
|
|