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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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It's always nice when someone says something, which you have no idea on how to accomplish, is easy.
![]() ![]() Good news though. ![]()
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Contritium praecedit superbia. |
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
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Lighted neutral ships would be neat too!
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#4 |
Black Magic
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With the scripting possibilities this can get very interesting. The live AI ships mod gave ships horns so they could sound them when a contact was sighted to alert others (that was the intention). It also gave them the ability to shoot starshells in the direction of the sub to light up the area. It was really neat.
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Uploads: 10
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And I thought I had an original idea.
![]() ![]() I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start. ![]()
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Contritium praecedit superbia. |
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#6 |
Black Magic
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Thank you, couldn't hope for more.
![]() No rush though, plenty of stuff to do in the mean time. ![]() ![]() ![]()
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Contritium praecedit superbia. |
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#8 | |
Sparky
![]() Join Date: Aug 2005
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#9 |
The Old Man
![]() Join Date: Oct 2005
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Last night I hit a lone merchant off the coast of Ireland. Even though he was alone with nobody else to warn I couldn't shake the feeling that the ship was awfully lifeless considering they had just been hit by a torpedo and half the deck was on fire..., they were all walking around all casual like nothing happened.
I couldn't help thinking that it would be much more realistic if the collision alarm were to go off when they are hit. Not a warning to other ships but just an alarm for a the crew. A real ship would have had every bell and whistle goin' off to tell people to get up and out, would it not? Anyways, I just thought it might be a little something extra worth looking into while you are experimenting with the alarm triggers. |
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#10 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.
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#12 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Love the sound of this.
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#13 | |
Lucky Jack
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#14 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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![]() ![]() ![]() Very long reload times? Limited ammunition? ![]() ![]()
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#15 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Downloads: 53
Uploads: 10
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Yah, but you'd still hear them honking from miles away.
![]() Who needs sonar? Just follow the sound of the horns. ![]()
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