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Old 03-25-10, 12:57 AM   #1
TheDarkWraith
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Quote:
Originally Posted by Arclight View Post
Indeed.
It's easy to implement - was done in SH3 (Racerboy's live AI ships mod).

As far as scripting it - I'd have to look into that.
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Old 03-25-10, 01:11 AM   #2
Arclight
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It's always nice when someone says something, which you have no idea on how to accomplish, is easy.

Good news though.
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Old 03-25-10, 01:16 AM   #3
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Lighted neutral ships would be neat too!
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Old 03-25-10, 01:16 AM   #4
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Quote:
Originally Posted by Arclight View Post
It's always nice when someone says something, which you have no idea on how to accomplish, is easy.

Good news though.
With the scripting possibilities this can get very interesting. The live AI ships mod gave ships horns so they could sound them when a contact was sighted to alert others (that was the intention). It also gave them the ability to shoot starshells in the direction of the sub to light up the area. It was really neat.
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Old 03-25-10, 01:21 AM   #5
Arclight
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And I thought I had an original idea.

I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start.
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Old 03-25-10, 01:24 AM   #6
TheDarkWraith
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And I thought I had an original idea.

I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start.
I'll get with you here soon to give you a start. I know how it was made.
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Old 03-25-10, 01:59 AM   #7
Arclight
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Thank you, couldn't hope for more.

No rush though, plenty of stuff to do in the mean time.



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Old 09-02-10, 05:15 AM   #8
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Quote:
Originally Posted by TheDarkWraith View Post
With the scripting possibilities this can get very interesting. The live AI ships mod gave ships horns so they could sound them when a contact was sighted to alert others (that was the intention). It also gave them the ability to shoot starshells in the direction of the sub to light up the area. It was really neat.
I rest my case..............this man is a genius!
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Old 09-02-10, 12:14 PM   #9
Highbury
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Last night I hit a lone merchant off the coast of Ireland. Even though he was alone with nobody else to warn I couldn't shake the feeling that the ship was awfully lifeless considering they had just been hit by a torpedo and half the deck was on fire..., they were all walking around all casual like nothing happened.

I couldn't help thinking that it would be much more realistic if the collision alarm were to go off when they are hit. Not a warning to other ships but just an alarm for a the crew. A real ship would have had every bell and whistle goin' off to tell people to get up and out, would it not?

Anyways, I just thought it might be a little something extra worth looking into while you are experimenting with the alarm triggers.
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Old 03-25-10, 04:29 AM   #10
coronas
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Quote:
Originally Posted by TheDarkWraith View Post
It's easy to implement - was done in SH3 (Racerboy's live AI ships mod).

As far as scripting it - I'd have to look into that.
Trying to remember; Racerboy added a vertical and invisible gun to the ships with limited amount of shots. At determined damage or enemy in sight, a trigger shot distress or alarm flares. He did white and red flares: White, enemy in sight; Red, distress flare. Aldded sound horns, too!
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Old 03-25-10, 04:37 AM   #11
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Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.
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Old 03-25-10, 04:44 AM   #12
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Love the sound of this.
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Old 03-25-10, 04:44 AM   #13
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Quote:
Originally Posted by Arclight View Post
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.
LMAO!
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Old 03-25-10, 04:57 AM   #14
coronas
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Quote:
Originally Posted by Arclight View Post
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.


Very long reload times?
Limited ammunition?
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Old 03-25-10, 05:16 AM   #15
Arclight
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Yah, but you'd still hear them honking from miles away.

Who needs sonar? Just follow the sound of the horns.
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