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-   -   [REQ] merchants firing starshells (https://www.subsim.com/radioroom/showthread.php?t=166092)

Arclight 03-24-10 11:04 PM

[REQ] merchants firing starshells
 
Both a request for a mod and for info how to do it.

The idea is to have a merchant fire a single flare to signal distress, either when attacked or when sinking (game registers it as sunk).

If you want to use the idea, it's yours, but I'd like to work it into BRF as well. What would be needed to accomplish this? Does it need a dummy/actual weapon with 1 starshell for ammo, or could you use a trigger and script the effect?

kylania 03-24-10 11:26 PM

This would be neat! Hopefully it would be scriptable to avoid having to change ship files and whatnot.

Arclight 03-24-10 11:27 PM

Indeed. ;)

TheDarkWraith 03-25-10 12:57 AM

Quote:

Originally Posted by Arclight (Post 1332653)
Indeed. ;)

It's easy to implement - was done in SH3 (Racerboy's live AI ships mod).

As far as scripting it - I'd have to look into that.

Arclight 03-25-10 01:11 AM

It's always nice when someone says something, which you have no idea on how to accomplish, is easy. :shifty: :lol:

Good news though. :salute:

kylania 03-25-10 01:16 AM

Lighted neutral ships would be neat too! :)

TheDarkWraith 03-25-10 01:16 AM

Quote:

Originally Posted by Arclight (Post 1332750)
It's always nice when someone says something, which you have no idea on how to accomplish, is easy. :shifty: :lol:

Good news though. :salute:

With the scripting possibilities this can get very interesting. The live AI ships mod gave ships horns so they could sound them when a contact was sighted to alert others (that was the intention). It also gave them the ability to shoot starshells in the direction of the sub to light up the area. It was really neat.

Arclight 03-25-10 01:21 AM

And I thought I had an original idea. :nope: :lol:

I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start. :doh:

TheDarkWraith 03-25-10 01:24 AM

Quote:

Originally Posted by Arclight (Post 1332757)
And I thought I had an original idea. :nope: :lol:

I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start. :doh:

I'll get with you here soon to give you a start. I know how it was made.

Arclight 03-25-10 01:59 AM

Thank you, couldn't hope for more. :shucks:

No rush though, plenty of stuff to do in the mean time. :lol:

:hmmm:

:-?

coronas 03-25-10 04:29 AM

Quote:

Originally Posted by TheDarkWraith (Post 1332736)
It's easy to implement - was done in SH3 (Racerboy's live AI ships mod).

As far as scripting it - I'd have to look into that.

Trying to remember; Racerboy added a vertical and invisible gun to the ships with limited amount of shots. At determined damage or enemy in sight, a trigger shot distress or alarm flares. He did white and red flares: White, enemy in sight; Red, distress flare. Aldded sound horns, too!
:salute:

Arclight 03-25-10 04:37 AM

Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously. :rotfl2:

reaper7 03-25-10 04:44 AM

Love the sound of this. :up:

Dowly 03-25-10 04:44 AM

Quote:

Originally Posted by Arclight (Post 1332918)
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously. :rotfl2:

LMAO! :har:

coronas 03-25-10 04:57 AM

Quote:

Originally Posted by Arclight (Post 1332918)
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously. :rotfl2:

:har::har::har:

Very long reload times?
Limited ammunition?:06:
:salute:


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