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[REQ] merchants firing starshells
Both a request for a mod and for info how to do it.
The idea is to have a merchant fire a single flare to signal distress, either when attacked or when sinking (game registers it as sunk). If you want to use the idea, it's yours, but I'd like to work it into BRF as well. What would be needed to accomplish this? Does it need a dummy/actual weapon with 1 starshell for ammo, or could you use a trigger and script the effect? |
This would be neat! Hopefully it would be scriptable to avoid having to change ship files and whatnot.
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Indeed. ;)
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As far as scripting it - I'd have to look into that. |
It's always nice when someone says something, which you have no idea on how to accomplish, is easy. :shifty: :lol:
Good news though. :salute: |
Lighted neutral ships would be neat too! :)
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And I thought I had an original idea. :nope: :lol:
I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start. :doh: |
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Thank you, couldn't hope for more. :shucks:
No rush though, plenty of stuff to do in the mean time. :lol: :hmmm: :-? |
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:salute: |
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously. :rotfl2:
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Love the sound of this. :up:
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Very long reload times? Limited ammunition?:06: :salute: |
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