![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#10 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
|
![]() Quote:
Look at the japanese game develeopers. They create games which are Possible. Thats why they succeed. Also they are a bit more focussed on QA. Or is it planning? In either case, they dont overextend themselves. Now look at americans and europeans. Still infatuated with sandbox games, multiple paths. Enormous complexity. The reason games get so buggy is that developers are too ambitious. They want too many things, and that kills off a lot. Now, in the genre of simulation you will end up killing yourself because everyone keeps demanding more detail. more realism. Better modelling. And you just can't pull it off as you would like to. When simulations come from japan, they are much more narrow. Gran Turismo is, if you compare it to SH5 og IL-2, ever so much smaller in scope. That allows for much better execution. So patching will be needed as long as we create - and demand - ginormous open ended sand box worlds. That or a ridiculous amount of QA pre-launch.
__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
|
![]() |
![]() |
|
|