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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
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Which is why I skipped ETW. As well as SH5. Some people say that with Napoleon "paid patch" its a lot better. But many years of exposure to SEGA CA BS radiation has made my bones and marrow brittle. White & Sea I say.
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#47 | |
Officer
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![]() These days there's hardly a game released that doesn't require at least 2 patches to get it up to non-beta. Even console games need patches! |
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#48 | |
Chief
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I shelved ETW and went back to the RTW Roma Surrectum mod. much better allround. |
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#49 | |
Commodore
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I think some people have forgotten how terrible games from the 90s actually look.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Last edited by Nordmann; 03-24-10 at 07:28 AM. |
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#50 | |
Grey Wolf
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#51 | |
Chief
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I just found the graphics and animations way better in RTW and MTW. Of course i played RTW and MTW modded but i gave up with ETW after about 2 hours. |
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#52 |
Chief
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#53 |
Watch
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#54 | |
Grey Wolf
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Last game I played from start to end without a patch was ... was ... GTAIV for PS3. IT probably had bugs too, but you could live with them. But a PC game? Beats me. Im not sure it is at this side of the year 2000!
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#55 | |
Officer
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#56 |
Stowaway
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I'm only waiting for 1 patch this time....just one....the one that removes DRM/OSP/BOLOX.
Any other patch is pure academia to me....sigh ![]() |
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#57 | |
Commodore
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At least that way, you haven't wasted too much money on a product which needs a lot of work, and is not always accessible (server downtime).
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#58 | |
Grey Wolf
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Look at the japanese game develeopers. They create games which are Possible. Thats why they succeed. Also they are a bit more focussed on QA. Or is it planning? In either case, they dont overextend themselves. Now look at americans and europeans. Still infatuated with sandbox games, multiple paths. Enormous complexity. The reason games get so buggy is that developers are too ambitious. They want too many things, and that kills off a lot. Now, in the genre of simulation you will end up killing yourself because everyone keeps demanding more detail. more realism. Better modelling. And you just can't pull it off as you would like to. When simulations come from japan, they are much more narrow. Gran Turismo is, if you compare it to SH5 og IL-2, ever so much smaller in scope. That allows for much better execution. So patching will be needed as long as we create - and demand - ginormous open ended sand box worlds. That or a ridiculous amount of QA pre-launch.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#59 |
Grey Wolf
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You could say that ... Expandalone I think they call it. Pay-for-patch+content.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#60 | |
Silent Hunter
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Falcon 4 is a good example of that. It was very ambitious with a fully dynamic campaign, but had major issues when it was released in 1999. It took multiple patches, supermods and a re-release as F4AF in 2005 before most of the real bugs were resolved. Combat Mission:Shock Force is another example. It is a very ambitious open ended land combat simulation with a fully detailed 3d environment. It had major issues when it was released in 2007, but after multiple patches and addons is now the gold standard for that type of sims. Of course Battlefront is a company that cares about its products and takes the time and effort to correct all the bugs. It's too bad they don't do sub sims.. ![]()
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