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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
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#2 | |
Black Magic
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#3 | |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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![]() I read that post (by you) a few times and am somewhat confused about how it will work in practice! Regardless, the new minimal UI is looking better everyday and look forward to trying it. It's a shame about the mouse wheel though it could have been used on the speed "tape", the depth, the periscope height and so on. |
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#4 | |
Black Magic
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Ahh yes, the dreaded feature creep. I know it all too well.
When i first started out the solution solver, it had humble beginnings (a simple software AOB wheel). But as i started piling on things i never intended it to do (3D periscope, lead angle solver etc. etc.) i started having to break things and hacking in stuff and the final code of 1.3.3 started to look like a mess because of it. Last edited by gutted; 03-23-10 at 10:29 AM. |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Just a little heads up DarkWraith.
Looks like patch 1.2 is going to be making a few changes that may alter the UI. http://www.subsim.com/radioroom/showthread.php?t=165942 Including a compass and rudder. Thought you should know. |
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#7 | |
Stowaway
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#8 | |
Black Magic
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#9 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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#11 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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