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Old 03-23-10, 07:03 AM   #1
DragonRR1
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Originally Posted by DragonRR1 View Post
I've had a look through the scripts and I can only find reference to the mouse wheel being used in two files:
Hydrophone.py
SurfaceSearchRadar.py

Obviously the mousewheel works in other areas but there appears to be no reference to it. What, exactly, this actually means.. well my scripting skills have remained unused for far to long and my modding knowledge of the Silent Hunter series is non-existant!
I know this wasn't super helpful DW but does it provide no clue at all of how to get the mouse wheel working with the heading tape etc..?
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Old 03-23-10, 07:05 AM   #2
TheDarkWraith
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Quote:
Originally Posted by DragonRR1 View Post
I know this wasn't super helpful DW but does it provide no clue at all of how to get the mouse wheel working with the heading tape etc..?
but actually you comment WAS super helpful. While I couldn't use the mouse wheel I did do something else.....see here: http://www.subsim.com/radioroom/show...&postcount=139
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Old 03-23-10, 08:35 AM   #3
DragonRR1
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but actually you comment WAS super helpful. While I couldn't use the mouse wheel I did do something else.....see here: http://www.subsim.com/radioroom/show...&postcount=139
Well.. ummm.. good I'll take your word for it.

I read that post (by you) a few times and am somewhat confused about how it will work in practice!

Regardless, the new minimal UI is looking better everyday and look forward to trying it.

It's a shame about the mouse wheel though it could have been used on the speed "tape", the depth, the periscope height and so on.
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Old 03-23-10, 08:46 AM   #4
TheDarkWraith
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Originally Posted by DragonRR1 View Post
Well.. ummm.. good I'll take your word for it.

I read that post (by you) a few times and am somewhat confused about how it will work in practice!

Regardless, the new minimal UI is looking better everyday and look forward to trying it.

It's a shame about the mouse wheel though it could have been used on the speed "tape", the depth, the periscope height and so on.
I'm not totally ruling it out as I haven't even tried using the clr for it. I'll try that on the next version. I'm getting what we call 'feature creep' in the programming world going on and I need to stop and settle on this first version for release. New features can come on next version.
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Old 03-23-10, 10:08 AM   #5
gutted
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Ahh yes, the dreaded feature creep. I know it all too well.

When i first started out the solution solver, it had humble beginnings (a simple software AOB wheel). But as i started piling on things i never intended it to do (3D periscope, lead angle solver etc. etc.) i started having to break things and hacking in stuff and the final code of 1.3.3 started to look like a mess because of it.
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Old 03-23-10, 01:37 PM   #6
sergei
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Just a little heads up DarkWraith.

Looks like patch 1.2 is going to be making a few changes that may alter the UI.
http://www.subsim.com/radioroom/showthread.php?t=165942

Including a compass and rudder.
Thought you should know.
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Old 03-23-10, 01:51 PM   #7
Michal788
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Quote:
Originally Posted by sergei View Post
Just a little heads up DarkWraith.

Looks like patch 1.2 is going to be making a few changes that may alter the UI.
http://www.subsim.com/radioroom/showthread.php?t=165942

Including a compass and rudder.
Thought you should know.
That is something to consideration.
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Old 03-23-10, 08:14 PM   #8
TheDarkWraith
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Quote:
Originally Posted by sergei View Post
Just a little heads up DarkWraith.

Looks like patch 1.2 is going to be making a few changes that may alter the UI.
http://www.subsim.com/radioroom/showthread.php?t=165942

Including a compass and rudder.
Thought you should know.
I find it a little ironic how they are including those after I released a UI mod with them that was hugely popular
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Old 03-23-10, 04:10 PM   #9
skwasjer
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not totally ruling it out as I haven't even tried using the clr for it. I'll try that on the next version.
NativeWindow... Very easy to do.
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Old 03-23-10, 04:46 PM   #10
DragonRR1
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Quote:
Originally Posted by skwasjer View Post
NativeWindow... Very easy to do.
Are you saying that the mousewheel can be accessed in the script?
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Old 03-24-10, 09:42 AM   #11
skwasjer
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Quote:
Originally Posted by DragonRR1 View Post
Are you saying that the mousewheel can be accessed in the script?
Uhm, yes... Wasn't that clear?
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