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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Great dont have to keep checking what time of day it is, very useful, thanks.
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#47 |
Stowaway
Posts: n/a
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skwasjer,
I'm glad to see that your clock has been made a part of TheDarkWraith's UI mod. Congrats! (to him too .. hehehe) ![]() |
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#48 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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skwasjer, please update your mod to be compatible with 1.2 patch. Is really hard without
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#49 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It does work with 1.2, but not sure what you'll lose from 1.2 by using it. Not much I imagine heh
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#50 |
Nub
![]() Join Date: May 2005
Posts: 2
Downloads: 32
Uploads: 0
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Unfortunately you lose the new compass and return to course and depth under keel buttons that were added back in 1.2.......and while I haven't had time to chase it up it seems that the change I made to give me depth under keel mapped to a key now don't work. Perhaps they updated the key maps overwriting my changes or it's done a different way now..anyway I love the digital clock and really miss it. So, pretty please with sugar on top, update your mod to work with the 1.2 UI
![]() Cheers, Stonehouse |
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#51 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Ok, I will try to asap. I haven't been had much time lately and not looked at the game or subsim in a while. Didn't know about the patch
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#52 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#53 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Not everyone is using TDW's UI
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#54 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Great, can't wait... I really miss this clock. Thank you.
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#55 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I've updated the first post with a patch 1.2 compatible version of this mod. The only other improvements are some code tidyness, and a better date/time presentation in the tooltip. It goes without saying, that this mod should not be used in combination with other UI mods, unless you edit/combine the files, or wait for updates by their respective creators.
Enjoy!
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#56 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Finally, thank you very much!
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#57 |
Nub
![]() Join Date: May 2005
Posts: 2
Downloads: 32
Uploads: 0
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Thank you, much appreciated!
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#58 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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I personally find Darkwraith's UI too fiddly, but I loved your digital clock, thanks!
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***THE GENERAL*** |
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#59 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, The General, Skwasjer's clock is now in Reaper7's HiRes UI. If you don't prefer TDW's UI, perhaps you could give Reaper7's a try.
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#60 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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__________________
***THE GENERAL*** |
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