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Old 03-23-10, 11:26 AM   #1
Bilge_Rat
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Quote:
Originally Posted by Faamecanic View Post
Seems to me your the one that came off smug and started talking/typing in a condescending tone....

Feel free to point out where I was rude or condescending to you and I will apologize.....
I will readily agree that I may have over-reacted to your posts.


However, your original reply to me was:

Quote:
"yes, it has map updates on and this is eye candy, but how cool is that periscope station? everything you need is on one screen. The TAI map can be dragged into any shape you want"

And that my friend is why a lot of us DO NOT like SH5... how many Uboat captains knew exactly how far ships ASDIC and hydrophones could hear them while submerged (or on the surface for that matter).

That is why a lot of people say this is too dumbed down.
If someone wants to have a REAL in-depth debate on the strength, weaknesses and long term potential of SH5, I am more than happy to oblige.
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Old 03-22-10, 10:06 AM   #2
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Quote:
Originally Posted by Faamecanic View Post
And that my friend is why a lot of us DO NOT like SH5... how many Uboat captains knew exactly how far ships ASDIC and hydrophones could hear them while submerged (or on the surface for that matter).

That is why a lot of people say this is too dumbed down.
The map can be switched off altogether, or map contact updates can be turned off. Having anything on the map other than a mark and some writing, and then only for one ship at a time, is unrealistic; so SH5 is not dumbed down from any previous sim in that department.

Quote:
What cracks me up are the bugs that are in SH5 that are the same as sH4, that were the same as SH3 (sub on a rail anyone).
SH3 did not have subs on rails. That was an SH4 original.
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Old 03-22-10, 10:18 AM   #3
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Quote:
Originally Posted by Sailor Steve View Post
The map can be switched off altogether, or map contact updates can be turned off. Having anything on the map other than a mark and some writing, and then only for one ship at a time, is unrealistic; so SH5 is not dumbed down from any previous sim in that department.


SH3 did not have subs on rails. That was an SH4 original.
Maybe no where near as bad as SH4.... but there was still an unrealistic amount of NON motion in heavy seas.... One of the biggest selling points in GWX was Realistic sub motion.

As far as map contacts go..... out of the three weekends now that I have owned the game, I havent been able to play 2 of them... and I got about 5 hours into my first patrol (after the lackluster tutorial) and realised my options had defaulted to Easy mode even after I set them to HARD (with no map contacts).
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Old 03-22-10, 10:31 AM   #4
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Well, on the bright side, with all arcade aspects (or should I say the unrealistic WW2 era detection gear enabled) the game is a good platform for a nuke sub mod. Like the ones done for SH4.

So maybe this game is written to transcend more than just one time frame, though the time frame it's originally written for is limited in its scope.
Relying on modders of course. Has Ubi said anything yet about fixing some more of the bugs?
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Old 03-22-10, 07:24 AM   #5
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Quote:
Originally Posted by Bilge_Rat View Post
yes, it has map updates on and this is eye candy, but how cool is that periscope station? everything you need is on one screen. The TAI map can be dragged into any shape you want.
I have to admit, that is pretty awesome. Which button fires the cruise missiles?
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Old 03-22-10, 07:37 AM   #6
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The RPG element should have never been mixed with SHV. I just don't know anymore.
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Old 03-22-10, 07:45 AM   #7
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The sad fact of the matter is that no matter how good or how crap SHV is (personally, I think it WILL be awesome) there will always be people who love it or hate it. You can't please everyone.
Also, this game will have had a very limited dev budget compared to some other games due to it's niche market
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Old 03-22-10, 08:24 AM   #8
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Quote:
Originally Posted by Cavell View Post
I have to admit, that is pretty awesome. Which button fires the cruise missiles?

There are no cruise missiles in ww2, you obviously know nothing about ww2 submarine simulations. I would recommend you read these:

http://www.amazon.com/Hitlers-U-Boat...9264191&sr=8-1

http://www.amazon.com/Hitlers-U-Boat...tt_at_ep_dpi_2
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Old 03-22-10, 09:12 AM   #9
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Quote:
Originally Posted by Bilge_Rat View Post
There are no cruise missiles in ww2, you obviously know nothing about ww2 submarine simulations. I would recommend you read these:

http://www.amazon.com/Hitlers-U-Boat...9264191&sr=8-1

http://www.amazon.com/Hitlers-U-Boat...tt_at_ep_dpi_2
I think he was ironic.

BTW, there was at least one cruise missile in WW2: The V1

It could be fired either from ground or from planes. It was gyroscopically controlled (like a torpedo) and had a simple device to calculate the distance travelled using the airspeed. Upon reaching a pre-determined distance it simply entered a straight dive. No terminal guidance. It flew under its own power at about 650 km/h till the engine (an advanced, yet cost effective pulsejet) died out for lack of fuel; from there it continued to glide under its own intertia.

It was quite easy to shot down because of its straight path and because, once the engine stopped, its speed decreased to a point interception was easy for a fast fighter of the era.
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Old 03-22-10, 09:34 AM   #10
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Wait a second a V1 launched from an airplane ?
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Old 03-22-10, 09:42 AM   #11
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Quote:
Originally Posted by msxyz View Post
I think he was ironic.
so was I...


There was also glide-bombs developped by the Luftwaffe which were similar to modern guided munitions:




even saw action:

Quote:
Following the capitulation of Italy in 1943, Germany damaged the Italian battleship Italia and sank the Roma with Fritz-X bombs. Attacks were also made on the USS Savannah, causing heavy damage and extensive loss of life. HMS Warspite was also hit, had to be towed to Malta and was out of action for six months. The cruiser USS Philadelphia was very slightly damaged by several near misses of Fritz-X bombs. The light cruiser HMS Uganda was also hit and put out of action for almost the entire war as a result.
http://en.wikipedia.org/wiki/Glide_bomb
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Old 03-22-10, 06:53 AM   #12
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A better question would be: Does the Silent Hunter series still have a future after SH5? Imho, no
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Old 03-22-10, 06:57 AM   #13
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However, Firestorm Preachers, Doomsday Cultists and Fin de Siecle-theorists are having a field day.

Guys, Hollywood taught us that an instructor cannot kill off his characters or ideas if the money men smells a franchise. Either they revive it with magic or sci-fi, or they just create "Kids" versions or "Prequels".

If there's money in Silent Hunter, it will survive. Or we will see "Silent Hunter - Kids". Like the Bugsy Malon version with Kaleuns in far too big hats who needs a stool to reach the periscope view
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Old 03-22-10, 06:55 AM   #14
Faamecanic
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Quote:
Originally Posted by JamesT73J View Post
The amount of utter rubbish that has been spouted on this board of late has rivalled the worst excesses of the UBI forums from the IL2 heyday.

You'd rather no SH series at all? You'd rather the product line stopped at SH4? You'd rather there be no new historic submarine simulation titles on the market at all?

SH5 is not a disaster. It works better than SH4 did on release. It has greater potential than any predecessors.
O-rly..... SH4 I could at least play the first two weekends that I owned the title.... not so with SH5.

What cracks me up are the bugs that are in SH5 that are the same as sH4, that were the same as SH3 (sub on a rail anyone).
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