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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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However, your original reply to me was: Quote:
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#2 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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As far as map contacts go..... out of the three weekends now that I have owned the game, I havent been able to play 2 of them... and I got about 5 hours into my first patrol (after the lackluster tutorial) and realised my options had defaulted to Easy mode even after I set them to HARD (with no map contacts). |
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#4 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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Well, on the bright side, with all arcade aspects (or should I say the unrealistic WW2 era detection gear enabled) the game is a good platform for a nuke sub mod. Like the ones done for SH4.
So maybe this game is written to transcend more than just one time frame, though the time frame it's originally written for is limited in its scope. ![]() Relying on modders of course. Has Ubi said anything yet about fixing some more of the bugs? |
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#5 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 19
Uploads: 0
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#6 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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The RPG element should have never been mixed with SHV. I just don't know anymore.
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#7 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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The sad fact of the matter is that no matter how good or how crap SHV is (personally, I think it WILL be awesome) there will always be people who love it or hate it. You can't please everyone.
Also, this game will have had a very limited dev budget compared to some other games due to it's niche market |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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There are no cruise missiles in ww2, you obviously know nothing about ww2 submarine simulations. I would recommend you read these: http://www.amazon.com/Hitlers-U-Boat...9264191&sr=8-1 http://www.amazon.com/Hitlers-U-Boat...tt_at_ep_dpi_2
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#9 | |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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BTW, there was at least one cruise missile in WW2: The V1 ![]() It could be fired either from ground or from planes. It was gyroscopically controlled (like a torpedo) and had a simple device to calculate the distance travelled using the airspeed. Upon reaching a pre-determined distance it simply entered a straight dive. No terminal guidance. It flew under its own power at about 650 km/h till the engine (an advanced, yet cost effective pulsejet) died out for lack of fuel; from there it continued to glide under its own intertia. It was quite easy to shot down because of its straight path and because, once the engine stopped, its speed decreased to a point interception was easy for a fast fighter of the era.
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#10 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Wait a second a V1 launched from an airplane ?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#11 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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so was I...
![]() There was also glide-bombs developped by the Luftwaffe which were similar to modern guided munitions: ![]() even saw action: Quote:
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#12 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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A better question would be: Does the Silent Hunter series still have a future after SH5? Imho, no
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#13 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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However, Firestorm Preachers, Doomsday Cultists and Fin de Siecle-theorists are having a field day.
![]() Guys, Hollywood taught us that an instructor cannot kill off his characters or ideas if the money men smells a franchise. Either they revive it with magic or sci-fi, or they just create "Kids" versions or "Prequels". If there's money in Silent Hunter, it will survive. Or we will see "Silent Hunter - Kids". Like the Bugsy Malon version with Kaleuns in far too big hats who needs a stool to reach the periscope view ![]()
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#14 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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What cracks me up are the bugs that are in SH5 that are the same as sH4, that were the same as SH3 (sub on a rail anyone). |
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