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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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#2 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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The critical hit spot must work, I wanted to be sure that I sunk a carrier that I setup on (3550m) so I fired all four tubes at him after getting dialed in. Well much to my surprise when the first one made impact the entire carrier began exploding. The second two hit afterward but he was already history with the first hit. The last one went a tad in front of him as he was stopped and already sinking.
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#3 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() Watching the ships slowly sink and seeing the pressured air spewing up from the ship as the waves slowly begin to wash over the deck never gets old. ![]() |
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#4 |
Stowaway
Posts: n/a
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We must arrange for these mods to be merged or something, and become part of a larger supermod, this is how these things snowball! :P
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