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Old 03-19-10, 01:59 PM   #1
MattDizzle
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Im using this mod with the BARF + Increased flooding time mod with fantastic results, I know that sounds like overkill but it means that ships sink with 1-3 torpedos now instead of 2-3, especially if you hit something that causes secondary explosions. Critical damage is done potentially with one torpedo but it doesnt just blow up and sink right away, it floats around for a while before sinking, usually by the nose (i tend to aim to far forward, cant explain why) Not in the vanilla game where they blow up and sink flat.

I still say the mods should be combined and tweaked to work together. But even as it sits it makes the sinking in the game top class. Kudos to both modders.

(Better and Realistic Flooding link again: http://www.subsim.com/radioroom/showthread.php?t=164953)

Last edited by MattDizzle; 03-19-10 at 03:47 PM.
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Old 03-21-10, 09:17 AM   #2
Pumbator
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Well, I think that this mod is way better than stock.

Besides, even with 'stock' torpedoes you will probably sink a carrier with just one eel, and that's because everything on its deck will explode causing really big damage. It's this games one of many bugs.

Also, with stock torpedoes, I've sunk QE battleship with only 2 eels (shot 4, two missed), torpedoes hit the bows.

In stock, often even two torpedoes didn't start the flooding effect in even small merchants, which was quite... irritating.

Great mod, Darkreaver, thanks.
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Old 03-21-10, 04:56 PM   #3
Darkreaver1980
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Quote:
Originally Posted by MattDizzle View Post
Im using this mod with the BARF + Increased flooding time mod with fantastic results, I know that sounds like overkill but it means that ships sink with 1-3 torpedos now instead of 2-3, especially if you hit something that causes secondary explosions. Critical damage is done potentially with one torpedo but it doesnt just blow up and sink right away, it floats around for a while before sinking, usually by the nose (i tend to aim to far forward, cant explain why) Not in the vanilla game where they blow up and sink flat.

I still say the mods should be combined and tweaked to work together. But even as it sits it makes the sinking in the game top class. Kudos to both modders.

(Better and Realistic Flooding link again: http://www.subsim.com/radioroom/show....php?t=164953)
I also tried my mod with realistic flooding mod and having a blast now, its like both mods work perfectly together. i love how bigger ships are halfway under water for some time before they finaly sink
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Old 03-21-10, 09:25 PM   #4
7thSeal
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The critical hit spot must work, I wanted to be sure that I sunk a carrier that I setup on (3550m) so I fired all four tubes at him after getting dialed in. Well much to my surprise when the first one made impact the entire carrier began exploding. The second two hit afterward but he was already history with the first hit. The last one went a tad in front of him as he was stopped and already sinking.
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Old 03-22-10, 08:57 PM   #5
7thSeal
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Quote:
Originally Posted by Darkreaver1980 View Post
I also tried my mod with realistic flooding mod and having a blast now, its like both mods work perfectly together. i love how bigger ships are halfway under water for some time before they finaly sink
Yep, just added the BARF mod with yours after reading the comments about it and its indeed a match made in heaven.

Watching the ships slowly sink and seeing the pressured air spewing up from the ship as the waves slowly begin to wash over the deck never gets old.
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Old 03-22-10, 09:23 PM   #6
MattDizzle
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We must arrange for these mods to be merged or something, and become part of a larger supermod, this is how these things snowball! :P
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Old 03-22-10, 06:23 AM   #7
Kumando
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Quote:
Originally Posted by MattDizzle View Post
Im using this mod with the BARF + Increased flooding time mod with fantastic results, I know that sounds like overkill but it means that ships sink with 1-3 torpedos now instead of 2-3, especially if you hit something that causes secondary explosions. Critical damage is done potentially with one torpedo but it doesnt just blow up and sink right away, it floats around for a while before sinking, usually by the nose (i tend to aim to far forward, cant explain why) Not in the vanilla game where they blow up and sink flat.

I still say the mods should be combined and tweaked to work together. But even as it sits it makes the sinking in the game top class. Kudos to both modders.

(Better and Realistic Flooding link again: http://www.subsim.com/radioroom/show....php?t=164953)
Are you using the 2 mods together?
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Old 03-22-10, 08:44 PM   #8
MattDizzle
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Yes i am.

Sank a battleship with 1 or 2 torpedos. G7A from 1000 yards, is this unrealistic? I say "one or two" because i was so deep by the time they hit i didnt hear the explosions. slow speed can be useful sometimes.

edit: log says it was 2
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