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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Im using this mod with the BARF + Increased flooding time mod with fantastic results, I know that sounds like overkill but it means that ships sink with 1-3 torpedos now instead of 2-3, especially if you hit something that causes secondary explosions. Critical damage is done potentially with one torpedo but it doesnt just blow up and sink right away, it floats around for a while before sinking, usually by the nose (i tend to aim to far forward, cant explain why) Not in the vanilla game where they blow up and sink flat.
I still say the mods should be combined and tweaked to work together. But even as it sits it makes the sinking in the game top class. Kudos to both modders. (Better and Realistic Flooding link again: http://www.subsim.com/radioroom/showthread.php?t=164953) Last edited by MattDizzle; 03-19-10 at 03:47 PM. |
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#2 |
Watch
![]() Join Date: Mar 2010
Location: Gdańsk, Poland
Posts: 15
Downloads: 53
Uploads: 0
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Well, I think that this mod is way better than stock.
Besides, even with 'stock' torpedoes you will probably sink a carrier with just one eel, and that's because everything on its deck will explode causing really big damage. It's this games one of many bugs. Also, with stock torpedoes, I've sunk QE battleship with only 2 eels (shot 4, two missed), torpedoes hit the bows. In stock, often even two torpedoes didn't start the flooding effect in even small merchants, which was quite... irritating. Great mod, Darkreaver, thanks. |
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#3 | |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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#4 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
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The critical hit spot must work, I wanted to be sure that I sunk a carrier that I setup on (3550m) so I fired all four tubes at him after getting dialed in. Well much to my surprise when the first one made impact the entire carrier began exploding. The second two hit afterward but he was already history with the first hit. The last one went a tad in front of him as he was stopped and already sinking.
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#5 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() Watching the ships slowly sink and seeing the pressured air spewing up from the ship as the waves slowly begin to wash over the deck never gets old. ![]() |
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#6 |
Stowaway
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We must arrange for these mods to be merged or something, and become part of a larger supermod, this is how these things snowball! :P
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#7 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
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#8 |
Stowaway
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Yes i am.
Sank a battleship with 1 or 2 torpedos. G7A from 1000 yards, is this unrealistic? I say "one or two" because i was so deep by the time they hit i didnt hear the explosions. slow speed can be useful sometimes. edit: log says it was 2 |
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