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Old 03-21-10, 01:44 PM   #15
Onkel Neal
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Quote:
Originally Posted by Silent Steel View Post
Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above

In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS

The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left



First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.
Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?
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