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Old 03-21-10, 12:27 AM   #1
THE_MASK
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In port mate . Except for graphic mods that only change the dds file but to be safe just install mods while in port .
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Old 03-21-10, 12:32 AM   #2
rsvette12
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Could you tell me the difference between being in port and not, I didn't know this, thank you.

Rich
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Old 03-21-10, 12:37 AM   #3
kylania
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You're "in port" when you're standing in the sub pen outside of your u-boat. When you talk to the torpedo and upgrade guy and the mission giver guy. Any other time you're "at sea".
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Old 03-21-10, 12:41 AM   #4
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Hi Thanks but what I am asking is the external mods that are created by the talented mod makers when I apply them I dont have to be in port right ?

Rich
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Old 03-21-10, 12:49 AM   #5
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You should end your patrol and be in port anytime you install any mod other than purely graphics ones, like the "restoring swastika" ones or "removing the yellow sub-submerged icon" ones or "remove intro videos".

Anything that changes how ships, combat, your sub, your crew, the weather, the sea or anything else really works, should always be done between patrols to prevent breaking save games or anything.
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Old 03-21-10, 12:59 AM   #6
rsvette12
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Wow did not know that, not sure why it would make a difference but will do, have to uninstall all my mods and try that, thank you.

Rich
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Old 03-21-10, 09:40 AM   #7
slmdtruk
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Quote:
Originally Posted by sober View Post
In port mate . Except for graphic mods that only change the dds file but to be safe just install mods while in port .
i will try that thank you
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Old 03-21-10, 10:28 AM   #8
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I tried docking at port and still nothing..this really suck. I do keep jsgme open and running which prob dont matter.
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Old 03-21-10, 10:38 AM   #9
Silent Steel
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Originally Posted by slmdtruk View Post
i will try that thank you

Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above

In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS

The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left



First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.

Last edited by Silent Steel; 03-21-10 at 10:49 AM.
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Old 03-21-10, 01:17 PM   #10
slmdtruk
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ok well that didnt work i might be that stupid lol help me out. I made a video of what i am doing please take a look.
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Old 03-21-10, 01:36 PM   #11
7Infanterie19
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Hey slmdtruk, your video isn't available yet, so I couldn't see what you were doing.

Can you please let us know what you mean by "it didn't work"? Are you starting a new campaign afterwards or loading a previous save? A previous save might be the culprit. If you've gone as far as starting from scratch with a fresh install, update and then fresh install of JSGME, following Silent Steel's directions exactly, then starting a new campaign, you should be ok.

And no, you're not stupid. At least not yet.
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Old 03-21-10, 01:43 PM   #12
slmdtruk
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i am continuing a campaign and when it starts i am on the dock.. when i enter my sub i can tell it didnt work because the buttons are the same.
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Old 03-21-10, 02:12 PM   #13
7Infanterie19
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Quote:
Originally Posted by slmdtruk View Post
i am continuing a campaign and when it starts i am on the dock.. when i enter my sub i can tell it didnt work because the buttons are the same.
What mod are you referring to?

Here's something to try: Start a new campaign under a different name, such as Test Captain, or whatever you'd like. Then see if the mod is working. If it isn't, then we have to dig deeper to figure out what you're misssing.

Quote:
Originally Posted by Neal Stevens View Post
I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?
Neal, the mods should work in Historical Missisions or Campaigns. bigboywooly is right about DW's mods in that they have various subfolders that you choose from, but he does have a MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith folder in there ready to go. The other folders and/or contents are for your choosing to be moved to that folder, so if you want something from the other folders, say "Dials\American\Imperial, then copy the contents (dials.dds) to the appropriate folder - 'MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith\dat a\Menu\Gui', then enable the mod. He has a readme for those within the folder structure, so it's possible that you missed that. You can delete all the other folders before enabling if you want to, that's up to you. Try that and see what happens.
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Old 03-21-10, 01:44 PM   #14
Onkel Neal
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Quote:
Originally Posted by Silent Steel View Post
Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above

In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS

The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left



First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.
Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?
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Old 03-21-10, 01:54 PM   #15
bigboywooly
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Quote:
Originally Posted by Neal Stevens View Post
Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?
Depending on the DW mod he sometimes has an additional - mods - folder when unzipped

OldStyleSHControls_1_3_1_byTheDarkWraith\MODS\OldS tyleSHControls_1_3_1_ByTheDarkWraith

So you arent enabling them really
Check just to be sure
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