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-   -   Need Help getting JSGME to work (https://www.subsim.com/radioroom/showthread.php?t=165659)

slmdtruk 03-20-10 10:19 PM

Need Help getting JSGME to work
 
OK I never used mods before so i am a newbie to it but I read all the help guides and looked on forums and still nothing. So what I did after trying a bunch of time a started with a fresh game installation so i did that. Deleting both game and JSGME. Installed the game then installed jsgme in to game root folder, ran jsgme created mod folder, took a snapshot if needed dont know, extracted mod into mod folder, transfered mod to the left in the jsgme program, ran the game..... NOW i know i made a mistake by not letting the patches to download and install first so i let them do so and i reinstalled the jsgme afterwards and did all the steps and still nothing. i dont know what to do:cry: running win7 SH5 i am also trying to use the mod for the old style SH4 screen buttons. thank you for any help

kylania 03-20-10 11:53 PM

I'd try disabling the mod, patching the game again, then reenable the mod.

You always want to remove all mods before installing a patch. Sounds like you might have some mixed up files there.

slmdtruk 03-21-10 12:08 AM

does it matter where you are at in the game if you are in port or out at sea when enabling a mod?

THE_MASK 03-21-10 12:27 AM

In port mate . Except for graphic mods that only change the dds file but to be safe just install mods while in port .

rsvette12 03-21-10 12:32 AM

Could you tell me the difference between being in port and not, I didn't know this, thank you.

Rich

kylania 03-21-10 12:37 AM

You're "in port" when you're standing in the sub pen outside of your u-boat. When you talk to the torpedo and upgrade guy and the mission giver guy. Any other time you're "at sea".

rsvette12 03-21-10 12:41 AM

Hi Thanks but what I am asking is the external mods that are created by the talented mod makers when I apply them I dont have to be in port right ?

Rich

kylania 03-21-10 12:49 AM

You should end your patrol and be in port anytime you install any mod other than purely graphics ones, like the "restoring swastika" ones or "removing the yellow sub-submerged icon" ones or "remove intro videos".

Anything that changes how ships, combat, your sub, your crew, the weather, the sea or anything else really works, should always be done between patrols to prevent breaking save games or anything.

rsvette12 03-21-10 12:59 AM

Wow did not know that, not sure why it would make a difference but will do, have to uninstall all my mods and try that, thank you. :up:

Rich

slmdtruk 03-21-10 09:40 AM

Quote:

Originally Posted by sober (Post 1326209)
In port mate . Except for graphic mods that only change the dds file but to be safe just install mods while in port .

i will try that thank you

slmdtruk 03-21-10 10:28 AM

I tried docking at port and still nothing..this really suck. I do keep jsgme open and running which prob dont matter.

Silent Steel 03-21-10 10:38 AM

Quote:

Originally Posted by slmdtruk (Post 1326601)
i will try that thank you


Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above
http://www.subsim.com/radioroom/pict...pictureid=1453
In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS
http://www.subsim.com/radioroom/pict...pictureid=1452
The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left

http://www.subsim.com/radioroom/pict...pictureid=1451

First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.

slmdtruk 03-21-10 01:17 PM

ok well that didnt work i might be that stupid lol help me out. I made a video of what i am doing please take a look.:cry:
http://www.youtube.com/watch?v=5MzA9gyGG6w

7Infanterie19 03-21-10 01:36 PM

more info
 
Hey slmdtruk, your video isn't available yet, so I couldn't see what you were doing.

Can you please let us know what you mean by "it didn't work"? Are you starting a new campaign afterwards or loading a previous save? A previous save might be the culprit. If you've gone as far as starting from scratch with a fresh install, update and then fresh install of JSGME, following Silent Steel's directions exactly, then starting a new campaign, you should be ok.

And no, you're not stupid. At least not yet. :haha:

slmdtruk 03-21-10 01:43 PM

i am continuing a campaign and when it starts i am on the dock.. when i enter my sub i can tell it didnt work because the buttons are the same.


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