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Old 03-12-10, 08:54 AM   #1
piri_reis
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Awesome and very quick work DW


@ALL: Please give the modders some time guys, all those are possible
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Old 03-12-10, 09:02 AM   #2
coronas
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I hang on you all the medals in my collection!
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Old 03-12-10, 09:11 AM   #3
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The depth of the keel problem could be solved by reintegrating the vanilla display which shows the depth after target identification. Perhaps it can be modded so that it has no setting feature any more so you need to use the dial.

To start the identfication process without "talking" to your officer you could add a recognition manual icon to the UI which opens the identification dialogue directly. Same for Stadimeter.

And as I said before: I think the dial-graphics for "Peilung" (bearing) and "Lagewinkel" (angle of bow) are flipped. For "Peilung" (bearing) you don't need the "Bug Links/Bug rechts" (hull left/right) text on the dial, because it's irrelevant. That's important for "Lagewinkel" (angle of bow).
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Old 03-12-10, 09:45 AM   #4
sergei
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Very nicely done Darkwraith
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Old 03-12-10, 11:13 AM   #5
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Very nice! ... but sadly unusable because of the lack of identification / stadimeter.
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Old 03-12-10, 11:24 AM   #6
TheDarkWraith
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there is an error in one of the files - Page TDC.py that needs to be corrected if you have version 1.0.0. Open the file and make the following changes at the beginning (you can open it up with Notepad):

# Edited by TheDarkWraith for TDC Dials for SH5 v1.0.0
# edited at 3:37am on 3/12/2010

(you're replacing the leading ;s with #)

You'll get a python error if you don't. Sorry, late night working
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Old 03-12-10, 11:41 AM   #7
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Quote:
Originally Posted by Therion_Prime View Post
Very nice! ... but sadly unusable because of the lack of identification / stadimeter.
so how do you calculate range using the new stock UI? I don't use the stock SH5 UI that's why I'm asking.
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Old 03-12-10, 11:51 AM   #8
GDFTigerTank
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The recognition manual sends the funnel height to the TDC automatically when you select the ship class.
Also the keel depth of the target is sent automatically to the torpedo depth gauge.

Then you measure distance using the Stadtmeter which has the funnel data plugged in.

We need a way to at least see the funnel heights and keel depths from the recognition manual (and ship lengths too if you could - pretty please) so that they can be set into the TDC manually, if not automatically.
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Old 03-12-10, 11:39 AM   #9
Kpt-Wolf
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Awesome work!!
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Old 03-12-10, 04:13 PM   #10
Hitman
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WOW

and I mean

WOW

this was one of my main gripes about Sh5, and I had not expected it would be solved so soon

You have done a fantastic work here , but if I might make a suggestion, read this post about the TDC dials: http://www.subsim.com/radioroom/show...7&postcount=35

You made me wish more than ever that the DRM wasn't there

... but still SH5 is a no, no for me

See you in some months, when UBI thinks that SH5 sales are no longer worth the cost of a dedicated server and patches that nonesense out
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Old 03-12-10, 04:16 PM   #11
TheDarkWraith
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Quote:
Originally Posted by Hitman View Post
WOW

and I mean

WOW

this was one of my main gripes about Sh5, and I had not expected it would be solved so soon

You have done a fantastic work here , but if I might make a suggestion, read this post about the TDC dials: http://www.subsim.com/radioroom/show...7&postcount=35
thanks Hitman. I'm working on adding that whole TDC as a seperate 'page' that you can click into.
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Old 03-12-10, 04:21 PM   #12
TheDarkWraith
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alright. Fixed the TDC so that the depth under keel of the ship is shown.

UZO:
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Old 03-12-10, 04:24 PM   #13
Hitman
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Quote:
I'm working on adding that whole TDC as a seperate 'page' that you can click into.
I know, I know. Exactly because of that I gave you that link I can give you further explanations about the TDC dials if you need them, as I have determined what most of them did, and SH4 already gave information for the better part of them. So I guess it should be possible to implement them correctly into SH5
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Old 03-12-10, 04:24 PM   #14
H.B.
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Quote:
Originally Posted by Hitman View Post
You have done a fantastic work here , but if I might make a suggestion, read this post about the TDC dials: http://www.subsim.com/radioroom/show...7&postcount=35
Great! As I mentioned before TheDarkWraith flipped bearing and angle of bow dial backgrounds comapred to SHIII. The link confirms that. But I didn't know that it already was wrong in SH3. So it would be really, really cool if this whole issue could be corrected now. Is it possible just to exchange the dial graphics? Then it shouldn't be a problem.
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Old 03-12-10, 04:28 PM   #15
TheDarkWraith
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Quote:
Originally Posted by H.B. View Post
Great! As I mentioned before TheDarkWraith flipped bearing and angle of bow dial backgrounds comapred to SHIII. The link confirms that. But I didn't know that it already was wrong in SH3. So it would be really, really cool if this whole issue could be corrected now. Is it possible just to exchange the dial graphics? Then it shouldn't be a problem.
ok. I'll fix so that it resembles the real thing.
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