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-   -   [REL] TDC (with working dials) for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164512)

TheDarkWraith 03-12-10 04:49 AM

[REL] TDC (with working dials) for SH5
 
New version! version 1.0.2 replaces all other versions.

This will add the TDC and it's dials to the 'new' stock SH5 interface. From the text file TDC_Dials_1_0_2_TheDarkWraith_all switches.txt located in \MODS\TDC_Dials_1_0_2_ByTheDarkWraith_all switches\Documentation:


TDC Dials for SH5 by TheDarkWraith (using all TDC switches)
version 1.0.2
This mod will bring the familiar TDC and it's dials back to the UZO, Attack Periscope, and Observation periscopes. This is for users using the 'new' interface in SH5
A BIG thanks to maerean_m for information and assistance he gave in helping me make the TDC come to life for the obs periscope, attack periscope, and UZO. Thanks again!!
Contributors (\Included mods from others):
FLB Sale U999 - used his TDC_metric.dds file for the dials in the TDC
This is JSGME ready. Copy 'MODS' folder and place in '\Ubisoft\SilentHunter5\' (this assumes you setup JSGME to use the 'MODS' folder as default)

Changelog:
v1.0 - first official release
v1.0.1 - fixed nasty bug in Page TDC.py that gave python error when it tried to access TDC page
- centered Periscope and Observation scope oculars in the screen
- moved some TDC dials lower in the display and adjusted x offsets to the sides since centering oculars
- removed unneeded items from display in attack and observation scope pages
v1.0.2 - added depth under keel display (old SH5 interface item)

TheDarkWraith

UZO:
http://i228.photobucket.com/albums/e...TDC_as_uzo.jpg

attack:
http://i228.photobucket.com/albums/e..._as_attack.jpg

obs:
http://i228.photobucket.com/albums/e...TDC_as_obs.jpg

available here: http://www.filefront.com/15813955/TD...DarkWraith.7z/

TheDarkWraith :|\\

urfisch 03-12-10 04:54 AM

You´re the man...dude...nice one.

Sgtmonkeynads 03-12-10 04:57 AM

PERFECT !!!!!!

Now if someone would just center the scope in the screen we'd be set.

H.B. 03-12-10 05:00 AM

GREAT! GREAT! GREAT! :up: :yeah: :smug:

EDIT: Just tried it. I think the dial-graphics for "Peilung" (bearing) and "Lagewinkel" (angle of bow) are flipped. For "Peilung" (bearing) you don't need the "Bug Links/Bug rechts" (hull left/right) text on the dial, because it's irrelevant. That's important for "Lagewinkel" (angle of bow).

FLB Sale U 999 03-12-10 05:29 AM

Awesome work!

My Game isn`t 2 Weeks old and already i got my TDC back :)


Great work mate, great work! :salute:


Cheers Sale

tonyw 03-12-10 05:33 AM

I just done a sex wee. :rock:

gutted 03-12-10 05:33 AM

*passes out*

nikulin 03-12-10 05:57 AM

It`s great, but how can I get "distance between waterline and keel" (don`t know this word in english sorry:)) now?

charognard 03-12-10 06:05 AM

The only probleme now is : Without a reconization manuel, we haven t any way to know the depth of the keel....

AOTD_Rhonen 03-12-10 07:44 AM

Quote:

Originally Posted by charognard (Post 1310263)
The only probleme now is : Without a reconization manuel, we haven t any way to know the depth of the keel....

Thats the WHY we will hold on the original Torpedoes Fire Control.... how u can see here
http://www.subsim.com/radioroom/show...2&postcount=72

GDFTigerTank 03-12-10 08:17 AM

Ah I get it ^ AOTD left the little picture of the chief so that you could still get into the old interface to use the recognition manual.

I really do wish though, that we could get the SH4 recognition manual back in . I don't want to be told "this is a tanker", "this is an escort". I want to take the risk of getting it wrong and identify it MYSELF! just as a captain would have!

bert8for3 03-12-10 08:41 AM

:woot: Can't believe you did this so quickly. Thanks a whole lot for this :up:

W_clear 03-12-10 08:46 AM

WOW!Incredible for the excellent work:salute:

GDFTigerTank 03-12-10 08:50 AM

Also - has anybody got a bearing overlay for the map ingame yet?

piri_reis 03-12-10 08:54 AM

Awesome and very quick work DW :woot:


@ALL: Please give the modders some time guys, all those are possible :up:


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