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Old 03-12-10, 04:21 PM   #61
TheDarkWraith
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alright. Fixed the TDC so that the depth under keel of the ship is shown.

UZO:
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Old 03-12-10, 04:24 PM   #62
Hitman
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Quote:
I'm working on adding that whole TDC as a seperate 'page' that you can click into.
I know, I know. Exactly because of that I gave you that link I can give you further explanations about the TDC dials if you need them, as I have determined what most of them did, and SH4 already gave information for the better part of them. So I guess it should be possible to implement them correctly into SH5
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Old 03-12-10, 04:24 PM   #63
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Originally Posted by Hitman View Post
You have done a fantastic work here , but if I might make a suggestion, read this post about the TDC dials: http://www.subsim.com/radioroom/show...7&postcount=35
Great! As I mentioned before TheDarkWraith flipped bearing and angle of bow dial backgrounds comapred to SHIII. The link confirms that. But I didn't know that it already was wrong in SH3. So it would be really, really cool if this whole issue could be corrected now. Is it possible just to exchange the dial graphics? Then it shouldn't be a problem.
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Old 03-12-10, 04:28 PM   #64
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Originally Posted by H.B. View Post
Great! As I mentioned before TheDarkWraith flipped bearing and angle of bow dial backgrounds comapred to SHIII. The link confirms that. But I didn't know that it already was wrong in SH3. So it would be really, really cool if this whole issue could be corrected now. Is it possible just to exchange the dial graphics? Then it shouldn't be a problem.
ok. I'll fix so that it resembles the real thing.
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Old 03-12-10, 04:30 PM   #65
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Originally Posted by TheDarkWraith View Post
ok. I'll fix so that it resembles the real thing.
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Old 03-12-10, 04:41 PM   #66
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ok, fixed the dial positions to model as closely as possible to real thing for this mod:



anything else wrong?
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Old 03-12-10, 04:48 PM   #67
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Originally Posted by TheDarkWraith View Post
anything else wrong?
Well, you switched positions, but still the dials are attached to wrong functions, or?
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Old 03-12-10, 04:51 PM   #68
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Originally Posted by H.B. View Post
Well, you switched positions, but still the dials are attached to wrong functions, or?

I'm not following you. Are you saying that the dials give wrong functions? Which ones? I don't recall this.
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Old 03-12-10, 04:52 PM   #69
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Using more then one word praising this is both useless and a project bound to fail.

The one word I'm going to use is.....


Superb

but i allso have to use Fantastic, marvellous and breath-taking.

 
Old 03-12-10, 04:56 PM   #70
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Good Work, man
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Es gibt zwei Arten von Bugs
1. Programmfehler
2. Fehler zwischen Monitor und Sitzlehne

Die 2. sind die schlimmeren, denn die kann man nicht beheben.
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Old 03-12-10, 05:00 PM   #71
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This is just my personal opinion so dont take it the wrong way... and i still think the mod is awesome and appreciate all the work you're doing.

But if you would just use the default torpedo control panel the way it was, you could get rid of like 5 dials on the right side of the screen.

Single/Salvo, Speed, Salvo Torpedo Selector, Impact/Magnetic, Torpedo Depth.

It's just alot of clutter that doesn't need to be there. The only thing we really needed on the new torpedo panel was a way to control the spread and see what the gyro angle was. And that could be worked directly into the new style panel.

Yes.. i know some of you prefer the historical stuff. Even i do!! But if they aren't needed and only serve to clutter up the display. What's the point?


As for the TDC solution dials.... AWESOME!!!
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Old 03-12-10, 05:01 PM   #72
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not following you. Are you saying that the dials give wrong functions? Which ones? I don't recall this.
If I didn't get Hitman's link (http://www.subsim.com/radioroom/show...7&postcount=35) wrong, it should be something like this:


The dial for bearing is the black 0 - 360°, just like the numbers in the periscope which makes sense -why divide in 0 - 180° here?

The dial for angle of bow is the one with Bug links/rechts written on it, because here it is important whether you see the ship from the right or left.

The track angle is not for input. It shows the assumed impact angle in which you will hit your target after the torpedo reaches it.
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Old 03-12-10, 05:02 PM   #73
TheDarkWraith
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Quote:
Originally Posted by gutted View Post
This is just my personal opinion so dont take it the wrong way... and i still think the mod is awesome!

But if you would just use the default torpedo control panel the way it was, you could get rid of like 5 dials on the right side of the screen.

Single/Salvo, Speed, Salvo Torpedo Selector, Impact/Magnetic, Torpedo Depth.

It's just alot of clutter that doesn't need to be there. The only thing we really needed on the new torpedo panel was a way to control the spread and see what the gyro angle was. And that could be worked directly into the new style panel.

Yes.. i know some of you prefer the historical stuff. Even i do!! But if they aren't needed and only serve to clutter up the display. What's the point?
there's two ways to tackle this:

release a 'historic' version and release a 'only needed dials' version.

There's a WHOLE let of learning going on here also. I discover more the more I play with the files. Things can change pretty fast depending on what I learn/figure out what I'm doing wrong.
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Old 03-12-10, 05:07 PM   #74
TheDarkWraith
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Quote:
Originally Posted by H.B. View Post
If I didn't get Hitman's link (http://www.subsim.com/radioroom/show...7&postcount=35) wrong, it should be something like this:


The dial for bearing is the black 0 - 360°, just like the numbers in the periscope which makes sense -why divide in 0 - 180° here?

The dial for angle og bow is the one with Bug links/rechts written on it, because here it is important whether you see the ship from the right or left.
I'm having a hard time figuring out what you're trying to convey. Are you saying I have a dial wrong? Please clarify.
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Old 03-12-10, 05:07 PM   #75
briklebritt
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should be changed like this:

BearingGauge:

Can be found in my TGA which i posted here minutes ago

AngleOnBow


TrackAngle

this dial shows the expected angle at which the torpedo will hit against the target

@TheDarkWraith
You only have to change the background for AngleOnBow and TrackAngle
And
You have to bring a new background in DDS-File from my TGA, the bearing, shown above

If u want, i can do it for you and change the DDS-File. Let me know
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