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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Black Magic
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alright. Fixed the TDC so that the depth under keel of the ship is shown.
UZO: ![]() |
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#62 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#63 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
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#64 | |
Black Magic
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#65 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
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#66 |
Black Magic
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ok, fixed the dial positions to model as closely as possible to real thing for this mod:
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#67 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
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#68 |
Black Magic
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#69 |
Stowaway
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Using more then one word praising this is both useless and a project bound to fail.
The one word I'm going to use is..... Superb but i allso have to use Fantastic, marvellous and breath-taking. ![]() ![]() |
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#70 |
A-ganger
![]() Join Date: May 2006
Posts: 76
Downloads: 31
Uploads: 0
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Good Work, man
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__________________
![]() Member of A.O.T.D Es gibt zwei Arten von Bugs 1. Programmfehler 2. Fehler zwischen Monitor und Sitzlehne Die 2. sind die schlimmeren, denn die kann man nicht beheben. |
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#71 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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This is just my personal opinion so dont take it the wrong way... and i still think the mod is awesome and appreciate all the work you're doing.
But if you would just use the default torpedo control panel the way it was, you could get rid of like 5 dials on the right side of the screen. Single/Salvo, Speed, Salvo Torpedo Selector, Impact/Magnetic, Torpedo Depth. It's just alot of clutter that doesn't need to be there. The only thing we really needed on the new torpedo panel was a way to control the spread and see what the gyro angle was. And that could be worked directly into the new style panel. Yes.. i know some of you prefer the historical stuff. Even i do!! But if they aren't needed and only serve to clutter up the display. What's the point? As for the TDC solution dials.... AWESOME!!! |
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#72 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
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![]() The dial for bearing is the black 0 - 360°, just like the numbers in the periscope which makes sense -why divide in 0 - 180° here? The dial for angle of bow is the one with Bug links/rechts written on it, because here it is important whether you see the ship from the right or left. The track angle is not for input. It shows the assumed impact angle in which you will hit your target after the torpedo reaches it. |
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#73 | |
Black Magic
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release a 'historic' version and release a 'only needed dials' version. There's a WHOLE let of learning going on here also. I discover more the more I play with the files. Things can change pretty fast depending on what I learn/figure out what I'm doing wrong. |
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#74 | |
Black Magic
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#75 |
Bosun
![]() Join Date: Dec 2009
Location: Germany
Posts: 68
Downloads: 145
Uploads: 0
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should be changed like this:
BearingGauge: ![]() Can be found in my TGA which i posted here minutes ago AngleOnBow ![]() TrackAngle ![]() this dial shows the expected angle at which the torpedo will hit against the target @TheDarkWraith You only have to change the background for AngleOnBow and TrackAngle And You have to bring a new background in DDS-File from my TGA, the bearing, shown above If u want, i can do it for you and change the DDS-File. Let me know |
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