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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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The 'entry' labels are the same as the indexes in S3D [0], [1], etc.
For delay and variation you would create a new class, adorned with a SHType-attribute and then just dump in the two floats. Look at the rest of the controller templates for examples. It's all in there...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#2 |
Swabbie
![]() Join Date: Jul 2007
Posts: 5
Downloads: 16
Uploads: 0
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I REALLY appreciate all the hard work you put into S3D, without it the game would be collecting dust on the shelf somewhere. Thank you to all who worked on this great program.
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#3 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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![]() Quote:
thanks!
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