![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
|
![]()
Do we know anything about what mechanics dictates how a ship is sunk, as it is hit with torpedoes?
I thought that the keel shots (torpedo exploding below keel) were more powerful than an impact into the side of the ship. And this makes me wonder if a keel shot is treated differently than any other torpedo hit. ![]() |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
|
![]()
A keel shot has a higher damage modifier. So its best to try a keel shot.
One thing that i figured out is that the stock torpedo damage isnt working that great. You often hit an enemy ship, you see it burning with 3 holes and 2 hours later it still sails home. With this mod i dont know why but fire actualy does damage and a ship will have flooding which i never noticed before. Seems like it has something to do with the new damage values |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
![]()
Sweet, the stock torpedoes was abit weak imho. Thanks
![]()
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
|
![]()
Damn good show mate!
![]()
__________________
|
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
![]()
a small mod, but a critical one, dare I say
![]() |
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Jul 2008
Location: Cremona , ITALY
Posts: 11
Downloads: 25
Uploads: 0
|
![]()
nice!
finally I wouldn't have to fire my torps and then get on surface to finish the merchants when without escort, that was really annoying. ![]() |
![]() |
![]() |
![]() |
#7 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
|
![]()
It seems to fix the ship sinking by flooding problem to. I hit one ship with one torp, took maybe less than one quarter of its damage bar down ( YES, I turned it on to see the effects of the mod ) and the ship began to list pretty good. It's flooding bar was going down faster than its Physical damage bar ! After about an 20 min. in game, the ship began to roll over onto its side, about 15 minutes latter it was going down. So now the ships that recieve damage can sink due to flooding.
I still think it happens to quickley though, where are the files to slow it down a bit? Is it possible ? All in all, this is one mod that will always be in my "list".
__________________
Just help someone.....it makes a difference |
![]() |
![]() |
![]() |
#8 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
Downloading to try, thanks for the mod. From the description I exceptionally like the randomness part - you never know what the effect of your torpedo will be. YEah!
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
#9 |
Mate
![]() Join Date: Apr 2005
Location: Norway, Brønnøysund
Posts: 53
Downloads: 4
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
|
![]()
Yeah thats what i requested (in this thread or the deck-gun critical mod thread) too.
I really REALLY want a version of these two mods but with 50% less max-damage. A toned down version, but still more dmg than stock. Maby just twice the max damage of stock? |
![]() |
![]() |
![]() |
|
|