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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2008
Location: Cremona , ITALY
Posts: 11
Downloads: 25
Uploads: 0
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nice!
finally I wouldn't have to fire my torps and then get on surface to finish the merchants when without escort, that was really annoying. ![]() |
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#2 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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It seems to fix the ship sinking by flooding problem to. I hit one ship with one torp, took maybe less than one quarter of its damage bar down ( YES, I turned it on to see the effects of the mod ) and the ship began to list pretty good. It's flooding bar was going down faster than its Physical damage bar ! After about an 20 min. in game, the ship began to roll over onto its side, about 15 minutes latter it was going down. So now the ships that recieve damage can sink due to flooding.
I still think it happens to quickley though, where are the files to slow it down a bit? Is it possible ? All in all, this is one mod that will always be in my "list".
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#3 | |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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The stock torpedos do 120-160 damage which seems to low. the particel effect starts to show up if the ship takes xy (its different for each ship) amount of damage but the real burn/flooding only apears if the actual damage is higher. My torps can do up to 400 damage...so if a ship has 1200 hp it still has 800 hp left but the damage will trigger big flooting + fire. |
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#4 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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great mod ! thx
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#5 |
Watch
![]() Join Date: Mar 2010
Posts: 18
Downloads: 9
Uploads: 0
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Thank you. Exactly what i need.
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#6 |
Seaman
![]() Join Date: Mar 2007
Location: Sweden, Stockholm
Posts: 33
Downloads: 15
Uploads: 0
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Looks Great! Thanks!
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#7 | |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Just help someone.....it makes a difference |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, Espańa
Posts: 1,168
Downloads: 39
Uploads: 0
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Good one!
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#9 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Anyone get a CTD when using this mod?
I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV). |
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#10 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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Thats weird, i cant think of a way that my mod would cause the crash.
Anyone having similar experience? To all people, how is the balance? torps to strong/weak? Burning/Flooding working? |
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#11 | |
SUBSIM Newsman
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I hope this CTD was he last one......and only!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#12 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I would absolutely love this and the deck gun mod, if you made 50% toned down versions.
Basically, still critical chance for deck guns and torpedoes, but lower max damage, like say 100-300 torpedo damage and the equivalent decrease in your deck gun mod. In vanilla they do too little damage, but in your mods they can do too much dmg imo ![]() |
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#13 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
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Well I have been getting CTD a ton lately and now to think of it I installed the deck gun mod as well as some others. Perhaps the mods are crashing me. A shame if they are I love them all so much. I think I will try vanilla and see what happens.
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#14 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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You made my day
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#15 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 3
Uploads: 0
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Hey,
is there any 1 Hit Torpedo kill mod? Thx Chris ![]() |
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