SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-10, 03:42 AM   #1
KOS
Swabbie
 
Join Date: Jul 2008
Location: Cremona , ITALY
Posts: 11
Downloads: 25
Uploads: 0
Default

nice!

finally I wouldn't have to fire my torps and then get on surface to finish the merchants when without escort, that was really annoying.

__________________
SS-197 USS Seawolf

KOS is offline   Reply With Quote
Old 03-09-10, 03:59 AM   #2
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

It seems to fix the ship sinking by flooding problem to. I hit one ship with one torp, took maybe less than one quarter of its damage bar down ( YES, I turned it on to see the effects of the mod ) and the ship began to list pretty good. It's flooding bar was going down faster than its Physical damage bar ! After about an 20 min. in game, the ship began to roll over onto its side, about 15 minutes latter it was going down. So now the ships that recieve damage can sink due to flooding.

I still think it happens to quickley though, where are the files to slow it down a bit? Is it possible ?

All in all, this is one mod that will always be in my "list".
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 03-09-10, 06:04 AM   #3
Darkreaver1980
Loader
 
Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Sgtmonkeynads View Post
It seems to fix the ship sinking by flooding problem to. I hit one ship with one torp, took maybe less than one quarter of its damage bar down ( YES, I turned it on to see the effects of the mod ) and the ship began to list pretty good. It's flooding bar was going down faster than its Physical damage bar ! After about an 20 min. in game, the ship began to roll over onto its side, about 15 minutes latter it was going down. So now the ships that recieve damage can sink due to flooding.

I still think it happens to quickley though, where are the files to slow it down a bit? Is it possible ?

All in all, this is one mod that will always be in my "list".
I think i found out what´s going on.

The stock torpedos do 120-160 damage which seems to low. the particel effect starts to show up if the ship takes xy (its different for each ship) amount of damage but the real burn/flooding only apears if the actual damage is higher. My torps can do up to 400 damage...so if a ship has 1200 hp it still has 800 hp left but the damage will trigger big flooting + fire.
Darkreaver1980 is offline   Reply With Quote
Old 03-09-10, 06:18 AM   #4
charognard
Navy Dude
 
Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
Default

great mod ! thx
charognard is offline   Reply With Quote
Old 03-09-10, 06:24 AM   #5
Mondaiji
Watch
 
Join Date: Mar 2010
Posts: 18
Downloads: 9
Uploads: 0
Default

Thank you. Exactly what i need.
Mondaiji is offline   Reply With Quote
Old 03-09-10, 06:38 AM   #6
Gusteno8
Seaman
 
Join Date: Mar 2007
Location: Sweden, Stockholm
Posts: 33
Downloads: 15
Uploads: 0
Default

Looks Great! Thanks!
Gusteno8 is offline   Reply With Quote
Old 03-09-10, 06:49 AM   #7
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

Quote:
Originally Posted by Darkreaver1980 View Post
I think i found out what´s going on.

The stock torpedos do 120-160 damage which seems to low. the particel effect starts to show up if the ship takes xy (its different for each ship) amount of damage but the real burn/flooding only apears if the actual damage is higher. My torps can do up to 400 damage...so if a ship has 1200 hp it still has 800 hp left but the damage will trigger big flooting + fire.
I think it's great. Much better than the stock " Shoot me untill I completely Explode into a giant mushroom cloud"
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 03-09-10, 02:14 PM   #8
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, Espańa
Posts: 1,168
Downloads: 39
Uploads: 0
Default

Good one!
__________________
coronas is offline   Reply With Quote
Old 03-09-10, 03:14 PM   #9
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
Default

Anyone get a CTD when using this mod?

I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV).
__________________

Church SUBSIM is offline   Reply With Quote
Old 03-09-10, 03:17 PM   #10
Darkreaver1980
Loader
 
Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
Default

Thats weird, i cant think of a way that my mod would cause the crash.

Anyone having similar experience?

To all people, how is the balance? torps to strong/weak? Burning/Flooding working?
Darkreaver1980 is offline   Reply With Quote
Old 06-25-10, 05:43 AM   #11
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


I hope this CTD was he last one......and only!

Quote:
Originally Posted by Church SUBSIM View Post
Anyone get a CTD when using this mod?

I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV).
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 03-09-10, 04:26 PM   #12
Baleur
A-ganger
 
Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
Default

I would absolutely love this and the deck gun mod, if you made 50% toned down versions.
Basically, still critical chance for deck guns and torpedoes, but lower max damage, like say 100-300 torpedo damage and the equivalent decrease in your deck gun mod.

In vanilla they do too little damage, but in your mods they can do too much dmg imo
Baleur is offline   Reply With Quote
Old 03-09-10, 04:34 PM   #13
Ziggy
Torpedoman
 
Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
Default

Well I have been getting CTD a ton lately and now to think of it I installed the deck gun mod as well as some others. Perhaps the mods are crashing me. A shame if they are I love them all so much. I think I will try vanilla and see what happens.
Ziggy is offline   Reply With Quote
Old 03-10-10, 07:16 AM   #14
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

You made my day
__________________
java`s revenge is offline   Reply With Quote
Old 03-11-10, 09:28 AM   #15
SoldierChris84
Bilge Rat
 
Join Date: Mar 2010
Posts: 1
Downloads: 3
Uploads: 0
Default

Hey,

is there any 1 Hit Torpedo kill mod?

Thx

Chris
SoldierChris84 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.